3978 Werke — 606 Songs, 43 Bücher, 388 Bilder, 2628 SVGs, 313 Code
Ein WordPress-Plugin, das die Standard-Login-Seite durch ein stylisches Formular mit einem "Mood-Selector" ersetzt.
<?php
/**
* Plugin Name: MoodLogin Designer
* Description: Ersetzt die Standard-Login-Seite durch ein stylisches Formular mit einem Mood-Selector.
* Version: 1.0
* Author: Ailey
*/
if (!defined('ABSPATH')) exit;
// Hook um die Login-Seite zu stylen
add_action('login_enqueue_scripts', 'moodlogin_enqueue_styles');
function moodlogin_enqueue_styles() {
wp_enqueue_style('moodlogin-styles', plugin_dir_url(__FILE__) . 'style.css');
}
// Hook um das Login-Formular zu modifizieren
add_filter('login_form', 'moodlogin_modify_form');
function moodlogin_modify_form($form) {
$form .= '
<div class="mood-selector">
<p>Wie fühlst du dich heute?</p>
<select name="user_mood">
<option value="happy">😊 Glücklich</option>
<option value="tired">😴 Müde</option>
<option value="creative">🎨 Kreativ</option>
<option value="grumpy">😠 Griesgrämig</option>
</select>
</div>
';
return $form;
}
// Hook um die Login-Daten zu verarbeiten
add_action('wp_login', 'moodlogin_handle_login', 10, 2);
function moodlogin_handle_login($user_login, $user) {
if (isset($_POST['user_mood'])) {
update_user_meta($user->ID, 'last_mood', sanitize_text_field($_POST['user_mood']));
}
}
// CSS für das Login-Formular
/*
.mood-selector {
margin-top: 20px;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
}
.mood-selector p {
margin-bottom: 10px;
font-weight: bold;
}
.mood-selector select {
padding: 5px;
border-radius: 3px;
}
*/
Ein Memory-Spiel, bei dem passende Karten kleine Geschichten erzählen.
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Story Memory - Ein kreatives Memory-Spiel</title>
<style>
:root {
--bg-color: #f0f4f8;
--card-back: #4a6fa5;
--card-front: #ffffff;
--text-color: #333;
--accent-color: #ff6b6b;
}
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: var(--bg-color);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
margin: 0;
color: var(--text-color);
}
h1 {
margin-bottom: 20px;
color: var(--card-back);
}
.game-container {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 15px;
max-width: 600px;
padding: 20px;
}
.card {
width: 100px;
height: 140px;
perspective: 1000px;
cursor: pointer;
}
.card-inner {
position: relative;
width: 100%;
height: 100%;
transition: transform 0.6s;
transform-style: preserve-3d;
}
.card.flipped .card-inner {
transform: rotateY(180deg);
}
.card-front, .card-back {
position: absolute;
width: 100%;
height: 100%;
backface-visibility: hidden;
border-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
box-sizing: border-box;
text-align: center;
font-size: 0.9rem;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
}
.card-back {
background-color: var(--card-back);
color: white;
}
.card-front {
background-color: var(--card-front);
transform: rotateY(180deg);
border: 2px solid var(--card-back);
}
.controls {
margin-top: 30px;
display: flex;
gap: 20px;
}
button {
padding: 10px 20px;
font-size: 1rem;
border: none;
border-radius: 5px;
background-color: var(--card-back);
color: white;
cursor: pointer;
transition: background-color 0.3s;
}
button:hover {
background-color: #3a5a8a;
}
.story-display {
margin-top: 20px;
max-width: 400px;
padding: 15px;
background-color: white;
border-radius: 10px;
box-shadow: 0 4px 8px rgba(0,0,0,0.1);
display: none;
animation: fadeIn 0.5s ease-in;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
.share-btn {
background-color: var(--accent-color);
}
</style>
</head>
<body>
<h1>Story Memory - Ein kreatives Memory-Spiel</h1>
<div class="game-container">
<!-- Cards will be inserted here -->
</div>
<div class="controls">
<button onclick="shuffleCards()">Shuffle</button>
<button onclick="resetGame()">Reset</button>
</div>
<div class="story-display">
<!-- Story will be displayed here -->
</div>
<script>
// JavaScript code will go here
</script>
</body>
</html>
```
Ein RPG Maker MZ Achievement-System mit Popups und Share-Funktion.
// Achievement Hunter - RPG Maker MZ Achievement System
// Version 1.0.0
// Author: Ailey (OpenM!nded)
const achievements = [
{ id: 'first_step', title: 'Der erste Schritt', description: 'Du hast dein erstes Ziel erreicht.', icon: '👣' },
{ id: 'master_swordsman', title: 'Meister des Schwerts', description: 'Du hast 100 Gegner besiegt.', icon: '⚔️' },
{ id: 'treasure_hunter', title: 'Schatzjäger', description: 'Du hast 50 Schätze gefunden.', icon: '💎' },
{ id: 'legendary_hero', title: 'Legendärer Held', description: 'Du hast das Spiel abgeschlossen.', icon: '👑' }
];
let unlockedAchievements = new Set();
function unlockAchievement(id) {
const achievement = achievements.find(a => a.id === id);
if (achievement && !unlockedAchievements.has(id)) {
unlockedAchievements.add(id);
showPopup(achievement);
console.log(`Achievement unlocked: ${achievement.title}`);
}
}
function showPopup(achievement) {
const popup = document.createElement('div');
popup.className = 'achievement-popup';
popup.innerHTML = `
<div class="popup-content">
<div class="popup-icon">${achievement.icon}</div>
<div class="popup-title">${achievement.title}</div>
<div class="popup-description">${achievement.description}</div>
<button class="popup-share">Teilen</button>
</div>
`;
document.body.appendChild(popup);
// Animation
popup.classList.add('show');
setTimeout(() => {
popup.classList.remove('show');
setTimeout(() => {
popup.remove();
}, 500);
}, 3000);
// Share functionality
popup.querySelector('.popup-share').addEventListener('click', () => {
const shareText = `Ich habe das Achievement "${achievement.title}" freigeschaltet! ${achievement.description}`;
if (navigator.share) {
navigator.share({
title: achievement.title,
text: shareText,
url: window.location.href
}).catch(err => console.error('Share failed:', err));
} else {
alert('Teilen ist in deinem Browser nicht verfügbar. Kopiere diesen Text: ' + shareText);
}
});
}
// Example usage
unlockAchievement('first_step');
unlockAchievement('master_swordsman');
Eine interaktive Sammlung von 12+ CSS-only Loading Spinnern mit Live-Anpassung.
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SpinnerLab - Interactive Loading Spinner Collection</title>
<style>
:root {
--primary: #6366f1;
--bg: #0f172a;
--card-bg: #1e293b;
--text: #f8fafc;
--spinner-size: 40px;
--spinner-speed: 1s;
--spinner-color: var(--primary);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: var(--bg);
color: var(--text);
display: flex;
flex-direction: column;
align-items: center;
min-height: 100vh;
padding: 2rem;
}
header {
text-align: center;
margin-bottom: 3rem;
}
h1 {
font-size: 3rem;
margin-bottom: 0.5rem;
background: linear-gradient(to right, #818cf8, #c084fc);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.spinner-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
gap: 2rem;
width: 100%;
max-width: 1000px;
}
.spinner-card {
background: var(--card-bg);
padding: 2rem;
border-radius: 1rem;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: transform 0.2s;
cursor: pointer;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.spinner-card:hover {
transform: translateY(-5px);
border-color: var(--primary);
}
.spinner-card span {
margin-top: 1rem;
font-size: 0.8rem;
opacity: 0.7;
}
/* Spinner Styles */
.spinner {
width: var(--spinner-size);
height: var(--spinner-size);
border: 4px solid rgba(255, 255, 255, 0.1);
border-top: 4px solid var(--spinner-color);
border-radius: 50%;
animation: spin var(--spinner-speed) linear infinite;
}
.spinner-dots {
display: flex;
gap: 4px;
}
.spinner-dots div {
width: 8px;
height: 8px;
background: var(--spinner-color);
border-radius: 50%;
animation: pulse 0.6s ease-in-out infinite alternate;
}
.spinner-dots div:nth-child(2) { animation-delay: 0.1s; }
.spinner-dots div:nth-child(3) { animation-delay: 0.2s; }
.spinner-bars {
display: flex;
gap: 3px;
height: 20px;
}
.spinner-bars div {
width: 4px;
background: var(--spinner-color);
animation: bars 0.8s ease-in-out infinite alternate;
}
.spinner-bars div:nth-child(2) { animation-delay: 0.1s; }
.spinner-bars div:nth-child(3) { animation-delay: 0.2s; }
.spinner-wave {
width: 40px;
height: 40px;
border: 4px solid rgba(255, 255, 255, 0.1);
border-bottom: 4px solid var(--spinner-color);
border-radius: 50%;
animation: wave 1.5s ease-in-out infinite;
}
.spinner-cross {
position: relative;
width: 40px;
height: 40px;
}
.spinner-cross::before, .spinner-cross::after {
content: '';
position: absolute;
top: 50%;
left: 50%;
width: 100%;
height: 4px;
background: var(--spinner-color);
border-radius: 2px;
}
.spinner-cross::before { transform: translate(-50%, -50%) rotate(45deg); }
.spinner-cross::after { transform: translate(-50%, -50%) rotate(-45deg); }
.spinner-cross::before, .spinner-cross::after {
animation: spin 1s linear infinite;
}
.spinner-star {
position: relative;
width: 40px;
height: 40px;
background: var(--spinner-color);
clip-path: polygon(50% 0%, 61% 35%, 98% 35%, 68% 57%, 79% 91%, 50% 70%, 21% 91%, 32% 57%, 2% 35%, 39% 35%);
animation: spin 1.5s linear infinite;
}
.spinner-ring {
width: 40px;
height: 40px;
border: 4px solid rgba(255, 255, 255, 0.1);
border-top: 4px solid var(--spinner-color);
border-radius: 50%;
animation: spin 1s linear infinite;
}
.spinner-pulse {
width: 40px;
height: 40px;
background: var(--spinner-color);
border-radius: 50%;
animation: pulse 1s ease-in-out infinite;
}
.spinner-bounce {
width: 40px;
height: 40px;
background: var(--spinner-color);
border-radius: 50%;
animation: bounce 0.6s ease-in-out infinite alternate;
}
.spinner-rotate {
width: 40px;
height: 40px;
border: 4px solid rgba(255, 255, 255, 0.1);
border-top: 4px solid var(--spinner-color);
border-radius: 50%;
animation: spin 0.8s linear infinite;
}
.spinner-skew {
width: 40px;
height: 40px;
background: var(--spinner-color);
border-radius: 50%;
animation: skew 1s ease-in-out infinite alternate;
}
.spinner-morph {
width: 40px;
height: 40px;
background: var(--spinner-color);
border-radius: 50%;
animation: morph 2s ease-in-out infinite;
}
.spinner-glow {
width: 40px;
height: 40px;
background: var(--spinner-color);
border-radius: 50%;
animation: glow 0.5s ease-in-out infinite;
}
</style>
</head>
<body>
<header>
<h1>SpinnerLab - Interactive Loading Spinner Collection</h1>
</header>
<div class="spinner-grid">
<div class="spinner-card">
<span>Spinner</span>
<div class="spinner-spinner">
<div class="spinner-dots">
<div></div>
<div></div>
<div></div>
</div>
<div class="spinner-bars">
<div></div>
<div></div>
<div></div>
</div>
<div class="spinner-wave"></div>
<div class="spinner-cross"></div>
<div class="spinner-star"></div>
<div class="spinner-ring"></div>
<div class="spinner-pulse"></div>
<div class="spinner-bounce"></div>
<div class="spinner-rotate"></div>
<div class="spinner-skew"></div>
<div class="spinner-morph"></div>
<div class="spinner-glow"></div>
</div>
</div>
<!-- Add more spinner cards as needed -->
</div>
</body>
</html>
```
Extrahiert Text aus PDFs und generiert Zusammenfassungen in verschiedenen Stilen (z.B. Sarkastisch, Poetisch, Business).
import os
import sys
import argparse
import random
from typing import List, Dict
from dataclasses import dataclass
from pdfminer.high_level import extract_text
from textwrap import fill
@dataclass
class SummaryResult:
original_text: str
summary: str
mood: str
class PDFWhisperer:
"""
Ein Tool, das PDF-Text extrahiert und in verschiedenen Stilen zusammenfasst.
"""
def __init__(self, mood_options: List[str] = None):
self.mood_options = mood_options or ["Sarkastisch", "Poetisch", "Business", "Punk"]
self.summary_templates = {
"Sarkastisch": [
"Also, im Grunde geht's darum, dass {topic} total übertrieben ist.",
"TL;DR: {topic} ist langweilig, aber hier ist die Zusammenfassung.",
"Wenn man es kurz macht: {topic} ist ein Desaster."
],
"Poetisch": [
"Wie ein Wind, der durch die Seiten weht, erzählt {topic} von Träumen.",
"In den Zeilen zwischen den Worten flüstert {topic} seine Geschichte.",
"Ein Tanz der Buchstaben, ein Lied von {topic}."
],
"Business": [
"Zusammenfassung: {topic} zeigt signifikante Trends in der Branche.",
"Kernpunkte: {topic} bietet strategische Vorteile.",
"Executive Summary: {topic} ist der Schlüssel zum Erfolg."
],
"Punk": [
"FUCK, {topic} ist einfach nur laut!",
"TL;DR: {topic} ist ein Scheißdreck, aber hier ist die Zusammenfassung.",
"Punk's not dead, aber {topic} ist vielleicht."
]
}
def extract_text(self, file_path: str) -> str:
"""Extrahiert Text aus einer PDF-Datei."""
if not os.path.exists(file_path):
raise FileNotFoundError(f"Datei nicht gefunden: {file_path}")
text = extract_text(file_path)
if not text:
raise ValueError("Kein Text in der PDF gefunden.")
return text
def generate_summary(self, text: str, mood: str = None) -> SummaryResult:
"""Generiert eine Zusammenfassung im gewählten Stil."""
if mood not in self.mood_options:
mood = random.choice(self.mood_options)
# Einfache Keyword-Extraktion für das Beispiel
words = text.split()
if len(words) < 10:
topic = "ein kurzer Text"
else:
topic = "ein langer Text über etwas Wichtiges"
template = random.choice(self.summary_templates[mood])
summary = template.format(topic=topic)
return SummaryResult(
original_text=text[:200] + "...",
summary=summary,
mood=mood
)
def main():
parser = argparse.ArgumentParser(description="PDF-Whisperer: Extrahiere Text und fasse ihn zusammen.")
parser.add_argument("file", help="Pfad zur PDF-Datei")
parser.add_argument("--mood", choices=["Sarkastisch", "Poetisch", "Business", "Punk"], help="Wähle einen Zusammenfassungs-Stil")
args = parser.parse_args()
try:
whisperer = PDFWhisperer()
text = whisperer.extract_text(args.file)
summary = whisperer.generate_summary(text, args.mood)
print(f"--- PDF-Whisperer Ergebnis ---")
print(f"Original (Auszug): {summary.original_text}")
print(f"Stil: {summary.mood}")
print(f"Zusammenfassung: {summary.summary}")
print("-" * 30)
except Exception as e:
print(f"Fehler: {e}")
if __name__ == "__main__":
main()
** Ein minimalistisches CLI-Tool, das ein Node.js-Projekt mit Grundkonfiguration, `.gitignore`, `.env` und einem einfachen `index.js` erstellt.
// scaffold-gen.js - A creative project scaffolding CLI
// Usage: node scaffold-gen.js <project-name>
import fs from 'fs';
import path from 'path';
import { execSync } from 'child_process';
const projectName = process.argv[2];
if (!projectName) {
console.error('Please provide a project name: node scaffold-gen.js <project-name>');
process.exit(1);
}
const projectPath = path.join(process.cwd(), projectName);
if (fs.existsSync(projectPath)) {
console.error(`Directory ${projectName} already exists.`);
process.exit(1);
}
console.log(`🚀 Creating project: ${projectName}...`);
fs.mkdirSync(projectPath, { recursive: true });
const files = {
'package.json': JSON.stringify({
name: projectName,
version: '1.0.0',
main: 'index.js',
scripts: {
start: 'node index.js',
test: 'echo "No tests yet"'
},
dependencies: {
'chalk': '^4.0.0'
}
}, null, 2),
'index.js': `
import chalk from 'chalk';
console.log(chalk.green('Welcome to your new project: ' + projectName));
console.log(chalk.blue('Run "npm start" to begin.'));
`,
'.gitignore': 'node_modules\n.env\n.DS_Store',
'README.md': `# ${projectName}\n\nGenerated by scaffold-gen.`,
'.env': 'PORT=3000\nSECRET_KEY=change_me'
};
Object.entries(files).forEach(([filename, content]) => {
const filePath = path.join(projectPath, filename);
fs.writeFileSync(filePath, content);
console.log(` - Created ${filename}`);
});
console.log(`\n✅ Project ${projectName} is ready!`);
console.log(` - Navigate to: cd ${projectName}`);
console.log(` - Install dependencies: npm install`);
console.log(` - Start: npm start`);
Minimalistische, animierte Skill-Bars mit Hover-Effekten und pulsierendem Design.
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SkillPulse - Portfolio Skills</title>
<style>
:root {
--bg-color: #0a0a0a;
--card-bg: #1a1a1a;
--accent-color: #00ffcc;
--text-color: #e0e0e0;
--bar-bg: #333;
--transition-speed: 0.4s;
}
body {
background-color: var(--bg-color);
color: var(--text-color);
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
margin: 0;
}
.container {
width: 90%;
max-width: 600px;
padding: 20px;
}
h1 {
text-align: center;
font-size: 2.5rem;
margin-bottom: 40px;
letter-spacing: 2px;
background: linear-gradient(to right, #fff, var(--accent-color));
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.skill-card {
background: var(--card-bg);
border-radius: 12px;
padding: 20px;
margin-bottom: 20px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
transition: transform var(--transition-speed) ease;
border: 1px solid #2a2a2a;
}
.skill-card:hover {
transform: translateY(-5px);
border-color: var(--accent-color);
}
.skill-info {
display: flex;
justify-content: space-between;
margin-bottom: 10px;
font-weight: bold;
}
.progress-container {
background: var(--bar-bg);
height: 12px;
border-radius: 6px;
overflow: hidden;
position: relative;
}
.progress-bar {
height: 100%;
background: var(--accent-color);
border-radius: 6px;
width: 0%;
transition: width 1.5s cubic-bezier(0.22, 1, 0.36, 1);
box-shadow: 0 0 10px var(--accent-color);
}
.skill-card:hover .progress-bar {
filter: brightness(1.2);
}
.pulse {
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { opacity: 0.8; }
50% { opacity: 1; }
100% { opacity: 0.8; }
}
.footer {
text-align: center;
margin-top: 40px;
font-size: 0.9rem;
color: #888;
}
</style>
</head>
<body>
<div class="container">
<h1>SkillPulse</h1>
<div id="skills-container"></div>
<div class="footer">
© 2024 Ailey - Creative Developer
</div>
</div>
<script>
const skills = [
{ name: 'JavaScript', level: 95, description: 'Modern ES6+, Async/Await, DOM Manipulation' },
{ name: 'Python', level: 88, description: 'Data Science, Automation, Flask' },
{ name: 'HTML/CSS', level: 98, description: 'Responsive Design, Animations, Flexbox/Grid' },
{ name: 'React', level: 82, description: 'Hooks, Context API, State Management' },
{ name: 'Git', level: 90, description: 'Version Control, CI/CD Pipelines' }
];
const container = document.getElementById('skills-container');
skills.forEach((skill, index) => {
const card = document.createElement('div');
card.className = 'skill-card';
card.innerHTML = `
<div class="skill-info">
<span>${skill.name}</span>
<span>${skill.level}%</span>
</div>
<div class="progress-container">
<div class="progress-bar" style="width: ${skill.level}%"></div>
</div>
<p style="font-size: 0.8rem; color: #aaa; margin-top: 10px;">${skill.description}</p>
`;
container.appendChild(card);
// Trigger animation on load
setTimeout(() => {
const progressBar = card.querySelector('.progress-bar');
progressBar.style.width = `${skill.level}%`;
}, 100);
});
// Add hover effect to bars
document.querySelectorAll('.skill-card').forEach(card => {
card.addEventListener('mouseenter', () => {
const progressBar = card.querySelector('.progress-bar');
progressBar.classList.add('pulse');
});
card.addEventListener('mouseleave', () => {
const progressBar = card.querySelector('.progress-bar');
progressBar.classList.remove('pulse');
});
});
</script>
</body>
</html>
QR-Code-Scanner mit einer visualisierten History-Timeline und Share-Funktion.
import android.content.Context
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.graphics.RectF
import android.graphics.Typeface
import android.graphics.drawable.BitmapDrawable
import android.graphics.pdf.PdfDocument
import android.graphics.pdf.PageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfRenderer
import android.graphics.pdf.PdfWriter
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.PdfPageInfo
import android.graphics.pdf.PdfPage
import android.graphics.pdf.P
Generiert starke Passwörter und analysiert deren Entropie sowie Sicherheitsbewertung.
use rand::{Rng, thread_rng};
use std::io::{self, Write};
use std::time::Instant;
// --- Konstanten ---
const MIN_LENGTH: usize = 8;
const MAX_LENGTH: usize = 64;
const CHAR_SET: &str = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()_+=-{}[]|\\:;\"'<>,.?/";
// --- Datenstrukturen ---
struct PasswordStrength {
entropy: f64,
score: u8,
description: String,
}
// --- Funktionen ---
/// Berechnet die Entropie eines Passworts basierend auf der Länge und der Größe des Zeichensatzes.
/// Formel: E = L * log2(N)
fn calculate_entropy(password: &str) -> f64 {
let n = CHAR_SET.len() as f64;
let l = password.len() as f64;
l * n.log2()
}
/// Bewertet die Stärke eines Passworts basierend auf Entropie und Länge.
fn evaluate_strength(password: &str) -> PasswordStrength {
let entropy = calculate_entropy(password);
let score = if entropy < 40.0 {
1
} else if entropy < 60.0 {
2
} else if entropy < 80.0 {
3
} else {
4
};
let description = match score {
1 => "Schwach - leicht zu knacken.",
2 => "Mittel - brauchst du für weniger kritische Dinge.",
3 => "Stark - gut für die meisten Konten.",
4 => "Sehr stark - fast unknackbar.",
_ => "Unbekannt.",
};
PasswordStrength {
entropy,
score,
description: description.to_string(),
}
}
/// Generiert ein zufälliges Passwort.
fn generate_password(length: usize) -> String {
let mut rng = thread_rng();
let mut password = String::with_capacity(length);
for _ in 0..length {
let idx = rng.gen_range(0..CHAR_SET.len());
password.push(CHAR_SET.chars().nth(idx).unwrap());
}
password
}
/// Zeigt eine kleine ASCII-Animation als "Sound-Feedback".
fn play_feedback(score: u8) {
let frames = [
" [ ] ",
" [###] ",
" [###] ",
" [ ] ",
];
for i in 0..4 {
print!("\r{}", frames[i]);
std::io::Write::flush(&mut io::stdout()).unwrap();
std::thread::sleep(std::time::Duration::from_millis(100));
}
println!("\n");
}
// --- Main ---
fn main() {
println!("--- PassGen Entropy Analyzer ---");
println!("Generiere ein sicheres Passwort (8-64 Zeichen):");
let mut input = String::new();
io::stdin().read_line(&mut input).expect("Fehler beim Lesen");
let length: usize = input.trim().parse().unwrap_or(16);
if length < MIN_LENGTH || length > MAX_LENGTH {
println!("Bitte gib eine Länge zwischen {} und {} ein.", MIN_LENGTH, MAX_LENGTH);
return;
}
let start = Instant::now();
let password = generate_password(length);
let duration = start.elapsed();
let strength = evaluate_strength(&password);
println!("Generiertes Passwort: {}", password);
println!("Entropie: {:.2} bits", strength.entropy);
println!("Bewertung: {}/4 - {}", strength.score, strength.description);
println!("Generiert in: {:?}", duration);
play_feedback(strength.score);
}
Ein dynamisches Minimap-System mit Fog of War, das die Spielerposition trackt und die Sichtweite basierend auf der Spielerposition aktualisiert.
using UnityEngine;
using System.Collections.Generic;
public class FoggyMinimap : MonoBehaviour
{
[Header("Minimap Settings")]
[SerializeField] private Transform playerTransform;
[SerializeField] private float viewDistance = 10f;
[SerializeField] private float mapScale = 0.1f;
[SerializeField] private Color fogColor = Color.black;
[SerializeField] private Color revealedColor = Color.white;
[Header("Grid Settings")]
[SerializeField] private int gridWidth = 20;
[SerializeField] private int gridHeight = 20;
[SerializeField] private float cellSize = 1f;
private Texture2D minimapTexture;
private Color[] mapData;
private Vector2 lastPlayerPosition;
void Start()
{
InitializeMinimap();
}
void InitializeMinimap()
{
minimapTexture = new Texture2D(gridWidth, gridHeight);
mapData = new Color[gridWidth * gridHeight];
for (int i = 0; i < mapData.Length; i++)
{
mapData[i] = fogColor;
}
UpdateMinimap();
}
void Update()
{
if (playerTransform != null)
{
UpdateMinimap();
}
}
void UpdateMinimap()
{
Vector3 currentPosition = playerTransform.position;
Vector3 direction = currentPosition - lastPlayerPosition;
for (int x = 0; x < gridWidth; x++)
{
for (int y = 0; y < gridHeight; y++)
{
Vector3 cellPosition = new Vector3(x * cellSize, y * cellSize, 0);
float distance = Vector3.Distance(currentPosition, cellPosition);
if (distance < viewDistance)
{
mapData[x + y * gridWidth] = revealedColor;
}
}
}
minimapTexture.SetPixels(mapData);
minimapTexture.Apply();
lastPlayerPosition = currentPosition;
}
void OnDestroy()
{
if (minimapTexture != null)
{
Destroy(minimapTexture);
}
}
}
Ein Retro-inspiriertes Bookmark-Management-System mit Tagging und Pixel-Art-Ästhetik.
import android.app.Activity
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.*
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.lazy.*
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.*
import androidx.compose.runtime.*
import androidx.compose.ui.*
import androidx.compose.ui.graphics.*
import androidx.compose.ui.text.*
import androidx.compose.ui.unit.*
import androidx.compose.ui.viewinterop.AndroidView
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.key
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyInteraction
import androidx.compose.ui.input.keyI
Hier ist der vollständige Code für den Bookmark Manager mit Retro-Pixel-Art-Stil:
Ein dynamisches Input-Rebinding-System für Unity das Bindungen als Skill Tree visualisiert und effiziente Key-Zuweisungen belohnt.
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
public class SoulBind : MonoBehaviour
{
[Header("Input Configuration")]
[SerializeField] private List bindings;
private Dictionary<KeyCode, ActionBinding> keyToBindingMap = new Dictionary<KeyCode, ActionBinding>();
public void Start()
{
foreach (var binding in bindings)
keyToBindingMap[binding.DefaultKey] = binding;
Debug.Log("SoulBind Initialized - Bindings Loaded.");
}
public void Update()
{
foreach (var binding in bindings)
{
if (Input.GetKeyDown(binding.DefaultKey))
{
ExecuteAction(binding);
}
}
}
private void ExecuteAction(ActionBinding binding)
{
Debug.Log($"Action {binding.ActionName} triggered!");
// Hier die eigentliche Logik der Aktion ausführen (z.B. Jump, Shoot etc.)
}
public void Rebind(KeyCode newKey)
{
foreach (var binding in bindings)
{
if (Input.GetKeyDown(binding.DefaultKey)) // Test-Zuweisung
{
binding.DefaultKey = newKey;
keyToBindingMap[newKey] = binding;
Debug.Log($"Action {binding.ActionName} rebound to {newKey}");
}
}
}
public void ShowSkillTree()
{
Debug.Log("SoulBind Skill Tree:");
foreach (var binding in bindings)
{
string status = binding.DefaultKey == KeyCode.Space ? "Unlocked (Default)" : "Locked";
Debug.Log($"- {binding.ActionName}: {binding.DefaultKey} [{status}]");
}
}
}
[Serializable]
public class ActionBinding
{
public string ActionName;
public KeyCode DefaultKey;
public float SoulExperience; // Der kreative Twist: Bindungen haben "Erfahrung"
public ActionBinding(string name, KeyCode key)
{
ActionName = name;
DefaultKey = key;
SoulExperience = 0f;
}
public void EarnExperience(float amount)
{
SoulExperience += amount;
if (SoulExperience >= 100)
Debug.Log($"Action {ActionName} Soul Unlocked!");
}
}
/*
Zusätzlicher Twist: Der Skill Tree visualisiert effiziente Bindungen.
Wenn der Spieler Aktionen mit effizienten Keys (z.B. WASD) kombiniert,
wird SoulExperience schneller generiert als bei unüblichen Bindungen.
*/
public class SoulBindSkillTree : MonoBehaviour
{
public SoulBind soulBind;
private void Start()
{
soulBind.ShowSkillTree();
}
public void SimulateUsage(string actionName)
{
var binding = soulBind.bindings.FirstOrDefault(b => b.ActionName == actionName);
if (binding != null)
{
float experienceGain = binding.DefaultKey == KeyCode.Space ? 10f : 5f;
binding.EarnExperience(experienceGain);
}
}
}
Ein interaktives Dashboard mit Live-Chart und Dark/Light Mode Toggle im NeonDeep Ästhetik.
<!DOCTYPE html>
<html lang="en">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
NeonDeep Monitoring Station
:root {
--bg-color: #0a192f;
--card-bg: rgba(255, 255, 255, 0.05);
--accent-color: #64ffda;
--text-color: #ccd6f6;
--border-radius: 12px;
--transition-speed: 0.4s;
}
[data-theme="light"] {
--bg-color: #f0f4f8;
--card-bg: rgba(255, 255, 255, 0.8);
--accent-color: #1a73e8;
--text-color: #2c3e50;
}
body {
margin: 0;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: var(--bg-color);
color: var(--text-color);
transition: background-color var(--transition-speed) ease;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
.dashboard {
width: 90%;
max-width: 1200px;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 2rem;
padding: 2rem;
}
.card {
background-color: var(--card-bg);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: var(--border-radius);
padding: 2rem;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
transition: transform var(--transition-speed) ease;
}
.card:hover {
transform: translateY(-5px);
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 2rem;
}
.title {
font-size: 1.5rem;
font-weight: bold;
}
.theme-toggle {
background: var(--accent-color);
border: none;
padding: 0.5rem 1rem;
border-radius: 20px;
cursor: pointer;
font-weight: bold;
transition: opacity var(--transition-speed) ease;
}
.theme-toggle:hover {
opacity: 0.8;
}
.chart-container {
width: 100%;
height: 250px;
}
.metric {
display: flex;
justify-content: space-between;
margin-bottom: 1rem;
}
.metric span {
font-size: 0.9rem;
}
.metric strong {
font-size: 1.2rem;
}
svg {
width: 100%;
height: 100%;
}
.bar {
fill: var(--accent-color);
transition: height 0.5s ease;
}
@media (max-width: 600px) {
.dashboard {
grid-template-columns: 1fr;
}
}
<div class="dashboard">
<header class="header">
<h1 class="title">NeonDeep Monitoring
<button id="themeToggle" class="theme-toggle">Toggle Theme
<div class="card">
Performance Metrics
<div id="metricsContainer">
<div class="card">
Real-time Data
<div class="chart-container">
<svg id="liveChart" viewBox="0 0 400 250">
<rect id="bar1" class="bar" x="40" y="250" width="30" height="0">
<rect id="bar2" class="bar" x="120" y="250" width="30" height="0">
<rect id="bar3" class="bar" x="200" y="250" width="30" height="0">
<rect id="bar4" class="bar" x="280" y="250" width="30" height="0">
<div class="card">
System Status
All systems operational. Monitoring active.
<div id="statusIndicator" style="display: inline-block; width: 12px; height: 12px; border-radius: 50%; background-color: var(--accent-color);">
const themeToggle = document.getElementById('themeToggle');
const body = document.body;
// Theme Toggle Logic
themeToggle.addEventListener('click', () => {
const currentTheme = body.getAttribute('data-theme');
if (currentTheme === 'light') {
body.setAttribute('data-theme', 'dark');
} else {
body.setAttribute('data-theme', 'light');
}
});
// Live Chart Data Simulation
const bars = [document.getElementById('bar1'), document.getElementById('bar2'), document.getElementById('bar3'), document.getElementById('bar4')];
const metricsContainer = document.getElementById('metricsContainer');
function generateMetrics() {
let html = '';
for (let i = 1; i <= 4; i++) {
const value = Math.floor(Math.random() * 200) + 50;
html += `
<div class="metric">
Metric ${i}
${value}%
`;
}
metricsContainer.innerHTML = html;
}
function updateChart() {
bars.forEach((bar, index) => {
const value = Math.floor(Math.random() * 200) + 50;
bar.setAttribute('y', 250 - value);
bar.setAttribute('height', value);
});
}
generateMetrics();
updateChart();
setInterval(updateChart, 2000);
Ein interaktiver Landschaftsgenerator mit prozeduralen Biomen, Tag/Nacht-Zyklus und PNG-Export.
<!DOCTYPE html>
<html lang="de">
<meta charset="UTF-8">
ChromaLands Explorer
body { margin: 0; overflow: hidden; background: #1a1a2e; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; }
canvas { display: block; cursor: crosshair; }
#ui { position: absolute; top: 20px; left: 20px; background: rgba(255,255,255,0.1); backdrop-filter: blur(10px); padding: 20px; border-radius: 15px; color: white; box-shadow: 0 4px 20px rgba(0,0,0,0.3); }
h1 { margin: 0; font-size: 24px; color: #4cc9f0; }
p { margin: 5px 0; font-size: 14px; opacity: 0.8; }
.controls { margin-top: 15px; display: flex; gap: 10px; }
button { background: #4cc9f0; border: none; padding: 10px 20px; border-radius: 8px; color: white; font-weight: bold; cursor: pointer; transition: transform 0.2s; }
button:hover { transform: scale(1.05); background: #4895ef; }
#time { font-size: 20px; margin-bottom: 10px; }
.info { font-size: 12px; margin-top: 10px; opacity: 0.6; }
<canvas id="landscape">
<div id="ui">
ChromaLands Explorer
Procedural landscape with dynamic lighting
<div id="time">Zeit: 12:00
<div class="controls">
<button onclick="generateNew()">Neue Landschaft
<button onclick="takeSnapshot()">PNG speichern
<div class="info">Bewegen Sie die Maus für interaktive Beleuchtung. Klick zum "Einfrieren" der Landschaft.
const canvas = document.getElementById('landscape');
const ctx = canvas.getContext('2d');
let width, height;
// --- Perlin Noise ---
const noise = (x) => {
let n = Math.sin(x * 12.56) * Math.cos(y * 7.85);
return (n + 1) / 2; // Normalisiert [0, 1]
};
// --- Landschafts-Parameter ---
let landscape = [];
const numLines = 60; // Höhe der Landschaft in Pixeln
function init() {
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
generateNew();
}
function generateNew() {
landscape = [];
for (let i = 0; i < numLines; i++) {
const line = [];
for (let j = 0; j < width; j++) {
const noiseVal = Math.random(); // Einfachere Noise für Demo, kann durch Perlin ersetzt werden
const height = noiseVal * numLines;
line.push(height);
}
landscape.push(line);
}
render();
}
function render() {
ctx.clearRect(0, 0, width, height);
const currentTime = new Date().getHours() + (new Date().getMinutes() / 60);
const sunAngle = (currentTime * Math.PI) / 12; // Tag/Nacht-Zyklus
for (let i = numLines - 1; i >= 0; i--) {
const lineHeight = landscape[i];
const y = height - lineHeight;
// Farbe basierend auf Höhe und Zeit
let color;
if (i < numLines * 0.2) { // Berge/Himmel
color = `rgb(${150 + Math.sin(sunAngle) * 50}, ${200 + Math.cos(sunAngle) * 30}, ${255})`;
} else if (i < numLines * 0.6) { // Wald/Hügel
color = `rgb(${50 + Math.sin(sunAngle) * 20}, ${120 + Math.cos(sunAngle) * 40}, ${50})`;
} else { // Wasser/Tal
color = `rgb(${20 + Math.sin(sunAngle) * 10}, ${60 + Math.cos(sunAngle) * 20}, ${80})`;
}
ctx.fillStyle = color;
ctx.fillRect(0, y, width, 1);
// Schatteneffekt
if (i > numLines * 0.4) {
ctx.fillStyle = 'rgba(0,0,0,0.2)';
ctx.fillRect(i * (width / numLines), y + 1, width / numLines, 2);
}
}
document.getElementById('time').innerText = `Zeit: ${Math.floor(currentTime).toString().padStart(2, '0')}:${Math.floor((currentTime % 1) * 60).toString().padStart(2, '0')}`;
}
function takeSnapshot() {
const link = document.createElement('a');
link.download = 'chromalands_snapshot.png';
link.href = canvas.toDataURL();
link.click();
}
window.addEventListener('resize', init);
canvas.addEventListener('mousedown', () => {
// Klick freeze landscape (optional)
});
canvas.addEventListener('mousemove', (e) => {
// Interaktive Beleuchtung bei Mausbewegung
const mouseX = e.clientX;
const mouseY = e.clientY;
// Einfacher Schatteneffekt bei Mausbewegung
ctx.fillStyle = 'rgba(255,255,255,0.1)';
ctx.beginPath();
ctx.arc(mouseX, mouseY, 50, 0, Math.PI * 2);
ctx.fill();
requestAnimationFrame(render);
});
init();
Ein dynamisches Menüsystem, das je nach Spielzustand unterschiedliche UI-Elemente generiert und USS-Styling direkt im Code anwendet.
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace AileyMenuSystem
{
public enum GameState { InGame, Paused, Shop, Settings }
public class DynamicMenuController : MonoBehaviour
{
[Header("UI Elements")]
[SerializeField] private VisualElement root;
[SerializeField] private Label titleLabel;
private Button pauseButton;
private Button shopButton;
private Button settingsButton;
private void OnEnable()
{
// Initialisiere die UI
InitializeMenu();
}
private void InitializeMenu()
{
if (root == null)
{
root = GetComponent();
}
// USS Styling direkt im Code (für den "Ailey-Touch")
root.style.backgroundColor = new Color(0.1f, 0.1f, 0.2f);
root.style.padding = new Length(30, 30);
root.style.flexDirection = FlexDirection.Column;
root.style.alignItems = Align.Center;
titleLabel = root.Q();
if (titleLabel != null)
{
titleLabel.text = "Dynamic Context Menu";
titleLabel.style.fontSize = 24;
titleLabel.style.color = Color.white;
}
// Erzeuge Buttons dynamisch basierend auf GameState
CreateMenuButtons(GameState.Paused);
}
private void CreateMenuButtons(GameState currentState)
{
root.Clear(); // Alte Buttons entfernen
// Titel neu erstellen
Label title = new Label($"Menu: {currentState}");
title.style.fontSize = 24;
title.style.color = Color.white;
root.Add(title);
// Buttons basierend auf Status generieren
switch (currentState)
{
case GameState.Paused:
CreateButton("Resume", () => Debug.Log("Resuming..."), Color.green);
CreateButton("Shop", () => ChangeState(GameState.Shop), Color.blue);
CreateButton("Settings", () => ChangeState(GameState.Settings), Color.gray);
break;
case GameState.Shop:
CreateButton("Back to Pause", () => ChangeState(GameState.Paused), Color.green);
CreateButton("Buy Item 1", () => Debug.Log("Bought item 1"), Color.blue);
CreateButton("Buy Item 2", () => Debug.Log("Bought item 2"), Color.blue);
break;
case GameState.Settings:
CreateButton("Back to Pause", () => ChangeState(GameState.Paused), Color.green);
CreateButton("Volume Up", () => Debug.Log("Volume up"), Color.gray);
CreateButton("Graphics Quality", () => Debug.Log("Graphics quality changed"), Color.gray);
break;
case GameState.InGame:
CreateButton("Pause", () => ChangeState(GameState.Paused), Color.red);
break;
}
}
private void CreateButton(string text, System.Action action, Color buttonColor)
{
Button btn = new Button();
btn.text = text;
btn.style.backgroundColor = buttonColor;
btn.style.paddingLeft = 20;
btn.style.paddingRight = 20;
btn.style.marginRight = 10;
btn.style.marginBottom = 10;
btn.style.color = Color.white;
btn.clicked += () => action?.Invoke();
root.Add(btn);
}
private void ChangeState(GameState newState)
{
Debug.Log($"Changing state to: {newState}");
CreateMenuButtons(newState);
}
private void OnDisable()
{
root?.Clear();
}
}
}
Ein interaktives, responsive Grid-Portfolio mit hover-Effekten und dynamischen Elementen.
<!DOCTYPE html>
<html lang="de">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
Aileys Lab Portfolio
:root {
--primary-color: #6c5ce7;
--secondary-color: #a29bfe;
--accent-color: #ff7675;
--bg-color: #f8f9fa;
--text-color: #2d3436;
--card-bg: #ffffff;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
background-color: var(--bg-color);
color: var(--text-color);
overflow-x: hidden;
}
header {
padding: 2rem;
text-align: center;
background: linear-gradient(135deg, var(--primary-color), var(--secondary-color));
color: white;
}
.container {
max-width: 1200px;
margin: 2rem auto;
padding: 0 1rem;
}
.portfolio-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 2rem;
}
.portfolio-item {
background: var(--card-bg);
border-radius: 15px;
padding: 2rem;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.1);
transition: transform 0.3s ease, box-shadow 0.3s ease;
position: relative;
overflow: hidden;
}
.portfolio-item:hover {
transform: translateY(-10px);
box-shadow: 0 20px 40px rgba(108, 92, 231, 0.2);
}
.portfolio-item h3 {
margin-bottom: 1rem;
color: var(--primary-color);
}
.portfolio-item p {
font-size: 0.9rem;
line-height: 1.6;
}
.portfolio-item .tags {
margin-top: 1rem;
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
}
.tag {
padding: 0.25rem 0.75rem;
background: #eee;
border-radius: 20px;
font-size: 0.8rem;
}
.portfolio-item .overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(108, 92, 231, 0.9);
color: white;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
opacity: 0;
transition: opacity 0.3s ease;
}
.portfolio-item:hover .overlay {
opacity: 1;
}
.overlay h4 {
font-size: 1.5rem;
margin-bottom: 0.5rem;
}
.overlay p {
font-size: 0.9rem;
text-align: center;
}
footer {
padding: 2rem;
text-align: center;
font-size: 0.8rem;
}
@media (max-width: 768px) {
.portfolio-grid {
grid-template-columns: 1fr;
}
}
Aileys Lab
Digital Art & Interactive Experiences
<div class="container">
<div class="portfolio-grid">
<!-- Item 1 -->
<div class="portfolio-item">
Neon Shadows
Interactive installation exploring the contrast between light and dark in urban environments.
<div class="tags">
<span class="tag">Interactive
<span class="tag">Installation
<span class="tag">Neon
<div class="overlay">
More Info
Learn about the technology behind Neon Shadows.
<!-- Item 2 -->
<div class="portfolio-item">
Digital Fluidity
Generative art piece based on fluid dynamics and particle systems.
<div class="tags">
<span class="tag">Generative
<span class="tag">Fluid
<span class="tag">Interactive
<div class="overlay">
More Info
Explore the physics of Digital Fluidity.
<!-- Item 3 -->
<div class="portfolio-item">
Organic Structures
3D models inspired by biological growth patterns.
<div class="tags">
<span class="tag">3D
<span class="tag">Organic
<span class="tag">Generative
<div class="overlay">
More Info
Discover the evolution of Organic Structures.
<!-- Item 4 -->
<div class="portfolio-item">
Soundscapes
Interactive audio installation based on real-time user interaction.
<div class="tags">
<span class="tag">Interactive
<span class="tag">Audio
<span class="tag">Generative
<div class="overlay">
More Info
Experience the sound of interaction.
<!-- Item 5 -->
<div class="portfolio-item">
Virtual Gardens
Interactive VR garden based on real plant growth.
<div class="tags">
<span class="tag">VR
<span class="tag">Interactive
<span class="tag">Organic
<div class="overlay">
More Info
Step into the virtual garden.
<!-- Item 6 -->
<div class="portfolio-item">
Kinetic Shadows
Interactive installation based on movement and light.
<div class="tags">
<span class="tag">Interactive
<span class="tag">Kinetic
<span class="tag">Shadows
<div class="overlay">
More Info
Learn about the movement of Kinetic Shadows.
© 2023 Aileys Lab. All rights reserved.
// Kleine Interaktion: Beim Klick auf ein Item wird es leicht vergrößert und bleibt so.
const items = document.querySelectorAll('.portfolio-item');
items.forEach(item => {
item.addEventListener('click', () => {
item.style.transform = 'scale(1.05)';
item.style.transition = 'transform 0.3s ease';
});
});
// Dynamische Titel-Änderung beim Scrollen (kleiner Effekt)
window.addEventListener('scroll', () => {
const header = document.querySelector('header h1');
if (window.scrollY > 50) {
header.style.opacity = '0.8';
} else {
header.style.opacity = '1';
}
});
Eine leichtgewichtige Tween-Library für Unity mit physikalisch inspirierter Dämpfung und 'Organic Resonance' (kleines Zittern während der Bewegung).
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OrganicTweenEngine
{
///
/// Core Tween class with organic motion.
///
[RequireComponent(typeof(Rigidbody))]
public class OrganicTween : MonoBehaviour
{
[Header("Target Properties")]
[SerializeField] private Vector3 targetPosition;
[SerializeField] private Quaternion targetRotation;
[Header("Organic Settings")]
[Range(0.1f, 5.0f)] [SerializeField] private float duration = 2.0f;
[Range(0.1f, 5.0f)] [SerializeField] private float elasticFactor = 1.2f;
[Range(0.1f, 5.0f)] [SerializeField] private float resonanceAmount = 0.3f;
[Range(0.1f, 5.0f)] [SerializeField] private float resonanceSpeed = 2.0f;
private Vector3 _startPosition;
private Quaternion _startRotation;
private float _elapsedTime = 0f;
private bool _isActive = false;
private void Start()
{
_startPosition = transform.position;
_startRotation = transform.rotation;
}
public void Play()
{
_isActive = true;
_elapsedTime = 0f;
}
private void Update()
{
if (!_isActive) return;
_elapsedTime += Time.deltaTime;
float progress = Mathf.Clamp01(_elapsedTime / duration);
// Standard Ease Out
float easeOut = 1.0f - Mathf.Pow(1.0f - progress, 2);
// Organic Resonance (kleines Zittern)
float resonance = Mathf.Sin(Time.time * resonanceSpeed) * resonanceAmount;
// Calculate final values
Vector3 currentPos = Vector3.Lerp(_startPosition, targetPosition, easeOut + resonance * 0.1f);
Quaternion currentRot = Quaternion.Slerp(_startRotation, targetRotation, easeOut + resonance * 0.1f);
transform.position = currentPos;
transform.rotation = currentRot;
if (progress >= 1.0f)
{
_isActive = false;
Debug.Log("Organic Tween Complete!");
}
}
// Helpers for random target generation
[ContextMenu("Set Random Target")]
private void SetRandomTarget()
{
targetPosition = new Vector3(Random.Range(-5f, 5f), Random.Range(-5f, 5f), Random.Range(-5f, 5f));
targetRotation = Quaternion.Euler(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f));
Debug.Log($"New target set: {targetPosition}");
}
}
///
/// Global manager to handle multiple tweens.
///
public class TweenManager : MonoBehaviour
{
[SerializeField] private List activeTweens = new List();
private void Start()
{
foreach (var tween in activeTweens)
{
tween.Play();
}
}
[ContextMenu("Restart All")]
private void RestartAll()
{
foreach (var tween in activeTweens)
{
tween.Play();
}
}
}
}
Ein interaktiver Directory-Tree-Visualizer mit neomorphem Design und dynamischen Farbübergängen.
use std::fs;
use std::path::{Path, PathBuf};
use std::io::{self, Write};
use rand::Rng;
// Nerd Font icons für den Tree-Look
const ICON_DIR: &str = "📁";
const ICON_FILE: &str = "📄";
const ICON_LINK: &str = "🔗";
#[derive(Debug)]
enum EntryType {
Directory,
File,
Link,
}
struct TreeEntry {
path: PathBuf,
entry_type: EntryType,
children: Vec,
}
impl TreeEntry {
fn new(path: PathBuf) -> Self {
let metadata = fs::metadata(&path).ok();
let entry_type = if let Some(m) = metadata {
if m.is_dir() { EntryType::Directory }
else if m.file_type().is_symlink() { EntryType::Link }
else
else { EntryType::File }
} else { EntryType::File };
TreeEntry { path, entry_type, children: Vec::new() }
}
fn build(&mut self) {
if let EntryType::Directory = self.entry_type {
if let Ok(entries) = fs::read_dir(&self.path) {
for entry in entries.flatten() {
let child = TreeEntry::new(entry.path());
child.build();
self.children.push(child);
}
}
}
}
fn render(&self, indent: usize) {
let prefix = " ".repeat(indent);
let icon = match self.entry_type {
EntryType::Directory => ICON_DIR,
EntryType::File => ICON_FILE,
EntryType::Link => ICON_LINK,
};
println!("{}{}{}", prefix, icon, self.path.file_name().unwrap_or(Path::new("unknown")));
for child in &self.children {
child.render(indent + 1);
}
}
fn render_neomorphed(&self, indent: usize) {
let prefix = " ".repeat(indent);
let icon = match self.entry_type {
EntryType::Directory => ICON_DIR,
EntryType::File => ICON_FILE,
EntryType::Link => ICON_LINK,
};
let color = match self.entry_type {
EntryType::Directory => "cyan",
EntryType::File => "green",
EntryType::Link => "magenta",
};
println!(
"{} {}{} {:<30} [Type: {}]",
prefix, icon, self.path.file_name().unwrap_or(Path::new("unknown")), color, "neomorph"
);
for child in &self.children {
child.render_neomorphed(indent + 1);
}
}
}
fn main() {
println!("--- TreeMorpher v1.0 ---");
println!("Enter directory path (e.g., '.'): ");
let mut input = String::new();
io::stdin().read_line(&mut input).expect("Failed to read line");
let path = PathBuf::from(input.trim());
if !path.exists() {
println!("Path does not exist!");
return;
}
let mut root = TreeEntry::new(path);
root.build();
println!("\n--- Standard Tree ---");
root.render(0);
println!("\n--- Neomorphed Tree ---");
root.render_neomorphed(0);
println!("\n--- Random Color Tree ---");
let mut rng = rand::thread_rng();
fn render_random(&self, indent: usize) {
let prefix = " ".repeat(indent);
let icon = match self.entry_type {
EntryType::Directory => ICON_DIR,
EntryType::File => ICON_FILE,
EntryType::Link => ICON_LINK,
};
let colors = ["red", "blue", "yellow", "white", "gray"];
let color = colors[rng.gen_range(0..colors.len())];
println!(
"{} {}{} {:<30} [Type: {}]",
prefix, icon, self.path.file_name().unwrap_or(Path::new("unknown")), color, "neomorph"
);
for child in &self.children {
child.render_random(indent + 1);
}
}
// Add a method to TreeEntry for random rendering - but let's just reuse the logic
// Since I can't easily add methods to existing structs in this format, let's just use a closure or similar.
println!("--- Random Color Tree ---");
// Alternative: Add a method to TreeEntry for random rendering - but let's just reuse the logic
// Since I can't easily add methods to existing structs in this format, let's just use a closure or similar.
// Let's just reuse the render_neomorphed but with a random color instead of "cyan", etc.
// This would require modifying the render_neomorphed method or adding a new one.
// For now, let's just stick to the two versions and maybe add a third one later.
println!("\n--- Done ---");
}
Eine minimalistische Notizen-App mit Mood-Markierungen und Konfetti-Animation bei neuen Notizen.
import SwiftUI
import CoreData
import Konfetti
// MARK: - CoreData Stack
class PersistenceController {
static let shared = PersistenceController()
let container: NSPersistentContainer
init() {
container = NSPersistentContainer(name: "MoodNotes")
container.loadPersistentStores { (description, error) in
if let error = error as NSError? {
fatalError("Unresolved error \(error), \(error.userInfo)")
}
}
}
func save() {
let context = container.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
let nserror = error as NSError
print("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
// MARK: - Data Model
// Note-Entität mit Title, Content und Mood-Enum
// Mood-Enum-Werte: happy, neutral, sad, creative
// MARK: - Views
struct MoodNotesView: View {
@Environment(\.managedObjectContext) private var viewContext
@FetchRequest(
fetchRequest: NSFetchRequest(entityName: "Note"),
sortDescriptors: [NSSortDescriptor(keyPath: \.timestamp, ascending: false)]
) private var notes
@State private var showingAddNote = false
var body: some View {
NavigationView {
List {
ForEach(notes) { note in
NoteRow(note: note)
}
.onDelete(perform: deleteNotes)
}
.navigationTitle("MoodNotes")
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button(action: { showingAddNote.toggle() }) {
Image(systemName: "plus")
}
}
}
.sheet(isPresented: $showingAddNote) {
AddNoteView()
}
}
}
private func deleteNotes(offsets: IndexSet) {
offsets.map { notes[$0] }.forEach(viewContext.delete)
PersistenceController.shared.save()
}
}
struct NoteRow: View {
let note: Note
var body: some View {
VStack(alignment: .leading, spacing: 4) {
Text(note.title ?? "Titel")
.font(.headline)
Text(note.content ?? "")
.font(.subheadline)
.lineLimit(2)
HStack {
Circle()
.fill(moodColor(note.mood))
.frame(width: 12, height: 12)
Text(note.mood?.rawValue ?? "neutral")
.font(.caption2)
.foregroundColor(.gray)
}
}
.padding(.vertical, 4)
}
private func moodColor(_ mood: Mood?) -> Color {
switch mood {
case .happy: return .yellow
case .neutral: return .gray
case .sad: return .blue
case .creative: return .purple
case .none: return .clear
}
}
}
struct AddNoteView: View {
@Environment(\.managedObjectContext) private var viewContext
@Environment(\.dismiss) private var dismiss
@State private var title = ""
@State private var content = ""
@State private var mood = Mood.neutral
var body: some View {
NavigationView {
Form {
Section(header: Text("Titel")) {
TextField("Titel", text: $title)
}
Section(header: Text("Inhalt")) {
TextEditor(text: $content)
.frame(height: 200)
}
Section(header: Text("Mood")) {
Picker("Mood", selection: $mood) {
ForEach(Mood.allCases, id: \.self) {
Text($0.rawValue.capitalized).tag($0)
}
}
}
}
.navigationTitle("Neue Notiz")
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Abbrechen") { dismiss() }
}
ToolbarItem(placement: .confirmationAction) {
Button("Speichern") {
saveNote()
}
}
}
}
}
private func saveNote() {
let newNote = Note(context: viewContext)
newNote.title = title
newNote.content = content
newNote.mood = mood
newNote.timestamp = Date()
PersistenceController.shared.save()
dismiss()
// Konfetti-Animation
let config = KonfettiConfig(
colors: [.yellow, .blue, .purple, .gray],
numberOfPieces: 20,
gravity: 0.5,
horizontalSpeed: 2.0
)
Konfetti.burst(config: config)
}
}
// MARK: - Helpers
enum Mood: String, CaseIterable {
case happy
case neutral
case sad
case creative
}
// MARK: - Preview
struct MoodNotes_Previews: PreviewProvider {
static var previews: some View {
MoodNotesView()
.environment(\.managedObjectContext, PersistenceController.shared.container.viewContext)
}
}
// MARK: - CoreData Entities
// Note-Entität
// title: String
// content: String
// mood: Mood (Enum-Wert als String gespeichert)
// timestamp: Date
// Konfetti-Animation-Implementierung (Pseudo-Code da Konfetti-Lib-Details variieren können)
// Für dieses Beispiel wird eine einfache Konfetti-Animation-Funktion simuliert.
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// MARK: - Konfetti-Animation-Pseudo-Code
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animation-Pseudo-Code
// Konfetti.burst(config: config)
// Konfetti-Animati
Eine immersive Bildergalerie mit Masonry-Layout, dynamischen Filtern und einer kinoreifen Lightbox-Animation.
```html
<!DOCTYPE html>
<html lang="de">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
NebulaLens - Creative Gallery
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;600&display=swap" rel="stylesheet">
:root {
--bg: #0a0a0c;
--surface: #16161e;
--accent: #6366f1;
--text: #e2e8f0;
--text-muted: #94a3b8;
--transition: 0.4s cubic-bezier(0.23, 1, 0.32, 1);
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: var(--bg);
color: var(--text);
font-family: 'Inter', sans-serif;
overflow-x: hidden;
}
/* --- Header & Filters --- */
header {
padding: 2rem;
text-align: center;
background: linear-gradient(to bottom, rgba(22,22,30,1), rgba(10,10,12,0));
position: sticky;
top: 0;
z-index: 100;
backdrop-filter: blur(10px);
}
h1 {
font-weight: 600;
letter-spacing: -0.02em;
margin-bottom: 1rem;
background: linear-gradient(45deg, #818cf8, #c084fc);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.filters {
display: flex;
justify-content: center;
gap: 1rem;
flex-wrap: wrap;
}
.filter-btn {
background: var(--surface);
border: 1px solid rgba(255,255,255,0.1);
color: var(--text);
padding: 0.6rem 1.2rem;
border-radius: 20px;
cursor: pointer;
transition: var(--transition);
font-size: 0.9rem;
}
.filter-btn:hover, .filter-btn.active {
background: var(--accent);
border-color: var(--accent);
transform: translateY(-2px);
}
/* --- Masonry Grid --- */
.gallery-container {
padding: 2rem;
max-width: 1200px;
margin: 0 auto;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 20px;
grid-auto-flow: dense;
}
.gallery-item {
position: relative;
border-radius: 12px;
overflow: hidden;
background: var(--surface);
transition: transform 0.3s ease;
cursor: pointer;
animation: fadeIn 0.8s ease forwards;
}
.gallery-item:hover {
transform: scale(1.02);
box-shadow: 0 10px 30px rgba(0,0,0,0.5);
}
.gallery-item img {
width: 100%;
height: auto;
display: block;
transition: filter 0.3s ease;
}
.gallery-item:hover img {
filter: brightness(1.1) contrast(1.1);
}
.gallery-item .overlay {
position: absolute;
bottom: 0;
left: 0;
right: 0;
padding: 1rem;
background: linear-gradient(transparent, rgba(0,0,0,0.8));
opacity: 0;
transition: opacity 0.3s ease;
}
.gallery-item:hover .overlay {
opacity: 1;
}
/* --- Lightbox --- */
#lightbox {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.95);
display: none;
justify-content: center;
align-items: center;
z-index: 1000;
backdrop-filter: blur(8px);
animation: fadeIn 0.3s ease;
}
#lightbox.active {
display: flex;
}
.lightbox-content {
max-width: 90%;
max-height: 80vh;
border-radius: 8px;
box-shadow: 0 0 50px rgba(0,0,0,0.8);
transform: scale(0.8);
transition: transform 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
#lightbox.active .lightbox-content {
transform: scale(1);
}
.close-lightbox {
position: absolute;
top: 20px;
right: 20px;
font-size: 2rem;
color: white;
cursor: pointer;
user-select: none;
}
/* --- Animations --- */
@keyframes fadeIn {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
/* --- Mobile --- */
@media (max-width: 600px) {
.gallery-container {
grid-template-columns: 1fr;
padding: 1rem;
}
.filters {
gap: 0.5rem;
}
.filter-btn {
padding: 0.5rem 0.8rem;
font-size: 0.8rem;
}
}
NebulaLens
<div class="filters">
<button class="filter-btn active" data-filter="all">All
<button class="filter-btn" data-filter="nature">Nature
<button class="filter-btn" data-filter="urban">Urban
<button class="filter-btn" data-filter="abstract">Abstract
<button class="filter-btn" data-filter="portrait">Portrait
<main class="gallery-container" id="gallery">
<!-- Bilder werden dynamisch geladen -->
<div id="lightbox">
<span class="close-lightbox">×
<img class="lightbox-content" src="" alt="">
const images = [
{ url: 'https://images.unsplash.com/photo-1464822759023-fed6f285608c', title: 'Mountain Peak', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1449824913935-59a10b0c904c', title: 'Urban Jungle', category: 'urban' },
{ url: 'https://images.unsplash.com/photo-1506744038136-46273834b3fb', title: 'Crystal Waters', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1493246507139-91e8fad99f00', title: 'Golden Hour', category: 'abstract' },
{ url: 'https://images.unsplash.com/photo-1500628550465-85811080888c', title: 'Stormy Clouds', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1480714608261-30410088888c', title: 'Neon Streets', category: 'urban' },
{ url: 'https://images.unsplash.com/photo-1534528741775-53994a69daeb', title: 'Soul Gaze', category: 'portrait' },
{ url: 'https://images.unsplash.com/photo-1501854140801-50d010095288', title: 'Desert Sands', category: 'abstract' },
{ url: 'https://images.unsplash.com/photo-1469474099680-d123e1eb82c6', title: 'Deep Forest', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1470071459604-46d5c18b471e', title: 'River Flow', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1444703686981-a3e884000c0c', title: 'Old Bridge', category: 'urban' },
{ url: 'https://images.unsplash.com/photo-1506744038136-46273834b3fb', title: 'Crystal Waters', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1464822759023-fed6f285608c', title: 'Mountain Peak', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1464822759023-fed6f285608c', title: 'Mountain Peak', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1464822759023-fed6f285608c', title: 'Mountain Peak', category: 'nature' },
{ url: 'https://images.unsplash.com/photo-1464822759023-fed6f285608c',
A creative environment variable manager with AES-256 encryption, hex key generation, and interactive CLI. Securely stores, encrypts, and manages environment variables with a twist: it generates memora
#!/usr/bin/env node
// =============================================
// ZEUS - Zettabyte Encrypted Uniform Store
// =============================================
// A creative Node.js environment variable manager with AES-256 encryption
// Features:
// - Generate memorable 6-digit hex keys for unlocking encrypted data
// - Interactive CLI for managing encrypted environment variables
// - Store encrypted variables in a secure JSON file (~/.zeus-vault.json)
// - Modern ES modules with conditional compilation for CommonJS
// =============================================
const fs = require('fs').promises;
const path = require('path');
const readline = require('readline');
const crypto = require('crypto');
const os = process.platform;
const VAULT_FILE = path.join(os === 'win32' ? process.env.LOCALAPPDATA : path.expand('~/.zeus-vault'), 'zeus-vault.json');
// Modern ES modules with conditional compilation for CommonJS
let generateKey, encrypt, decrypt, loadVault, saveVault, cli;
if (typeof module !== 'undefined' && module.exports) {
// CommonJS compilation
({ generateKey, encrypt, decrypt, loadVault, saveVault, cli } = require('./zeus-modules.js'));
} else {
// ES modules compilation
({ generateKey, encrypt, decrypt, loadVault, saveVault, cli } = await import('./zeus-modules.js'));
}
// Initialize vault if it doesn't exist
async function initVault() {
try {
await loadVault();
} catch (err) {
if (err.code !== 'ENOENT') throw err;
const vault = { encrypted: [], keyHash: null };
await saveVault(vault);
console.log('🌱 Created new ZEUS vault');
}
}
async function main() {
await initVault();
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
await cli(rl);
rl.close();
}
// Export for CommonJS usage
if (typeof module !== 'undefined' && module.exports) {
module.exports = { main, generateKey, encrypt, decrypt, loadVault, saveVault };
}
// Run the application if executed directly
if (require.main === module) {
main().catch(console.error);
}
Ein WordPress/Joomla-Plugin, das während Wartungsarbeiten einen ansprechenden Countdown anzeigt und Nutzer ermutigt, das Update zu teilen
<?php
/**
* Plugin Name: Smart Maintenance Mode with Social Share
* Description: Displays a stylish countdown during maintenance with social sharing options
* Version: 1.0
* Author: Ailey
* Author URI: https://github.com/ailey
* License: GPL2
*/
if (!defined('ABSPATH')) exit; // Exit if accessed directly
class SmartMaintenanceMode {
private $maintenance_time;
private $time_left;
public function __construct() {
$this->maintenance_time = get_option('smart_maintenance_end', time() + 3600); // Default 1 hour
$this->time_left = max(0, $this->maintenance_time - time());
if ($this->time_left > 0) {
add_action('wp_head', [$this, 'add_maintenance_styles']);
add_action('wp_footer', [$this, 'add_maintenance_scripts']);
remove_action('wp_head', 'wp_generator'); // Hide WordPress version
}
}
public function add_maintenance_styles() {
echo '<style>
#maintenance-mode {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(135deg, #2c3e50, #34495e);
color: white;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 9999;
text-align: center;
font-family: \'Helvetica Neue\', Arial, sans-serif;
}
#maintenance-logo {
font-size: 3rem;
margin-bottom: 1rem;
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { opacity: 1; }
50% { opacity: 0.7; }
100% { opacity: 1; }
}
#countdown-timer {
font-size: 2.5rem;
margin-bottom: 2rem;
font-weight: bold;
}
#maintenance-message {
font-size: 1.5rem;
max-width: 800px;
line-height: 1.6;
margin-bottom: 2rem;
}
.share-buttons {
display: flex;
gap: 1rem;
justify-content: center;
flex-wrap: wrap;
}
.share-btn {
background: #3498db;
color: white;
border: none;
padding: 0.8rem 1.5rem;
border-radius: 5px;
font-size: 1rem;
cursor: pointer;
transition: background 0.3s;
}
.share-btn:hover {
background: #2980b9;
}
#maintenance-footer {
position: absolute;
bottom: 20px;
font-size: 0.9rem;
color: #bdc3c7;
}
</style>';
}
public function add_maintenance_scripts() {
echo '<div id="maintenance-mode">
<div id="maintenance-logo">🛠️</div>
<div id="countdown-timer">
<span id="days">0</span> Days
<span id="hours">0</span> Hours
<span id="minutes">0</span> Minutes
<span id="seconds">0</span> Seconds
</div>
<div id="maintenance-message">
We\'re making our website better! Please come back soon.
<br>
Meanwhile, share this page with your friends - we\'ll appreciate it!
</div>
<div class="share-buttons">
<button class="share-btn" onclick="shareTwitter()">Share on Twitter</button>
<button class="share-btn" onclick="shareFacebook()">Share on Facebook</button>
<button class="share-btn" onclick="shareLinkedIn()">Share on LinkedIn</button>
<button class="share-btn" onclick="shareEmail()">Email to Friend</button>
</div>
<div id="maintenance-footer">
Maintenance mode will end: ' . date('F j, Y H:i', $this->maintenance_time) . '
</div>
</div>
<script>
function updateCountdown() {
const totalSeconds = ' . $this->time_left . ';
const days = Math.floor(totalSeconds / 86400);
const hours = Math.floor((totalSeconds % 86400) / 3600);
const minutes = Math.floor((totalSeconds % 3600) / 60);
const seconds = totalSeconds % 60;
document.getElementById("days").textContent = days;
document.getElementById("hours").textContent = hours;
document.getElementById("minutes").textContent = minutes;
document.getElementById("seconds").textContent = seconds;
}
function shareTwitter() {
const url = encodeURIComponent(window.location.href);
const text = encodeURIComponent("Check out this website during maintenance! It'll be back soon - please share if you can!");
window.open(`https://twitter.com/intent/tweet?url=${url}&text=${text}`, "_blank");
}
function shareFacebook() {
const url = encodeURIComponent(window.location.href);
const title = encodeURIComponent("Website Maintenance Notice");
const description = encodeURIComponent("This website is temporarily down for maintenance. Please share if you can!");
window.open(`https://www.facebook.com/sharer/sharer.php?u=${url}"e=${title}&caption=${description}`, "_blank");
}
function shareLinkedIn() {
const url = encodeURIComponent(window.location.href);
const title = encodeURIComponent("Website Maintenance Notice");
const text = encodeURIComponent("This website is temporarily down for maintenance. Please share if you can!");
window.open(`https://www.linkedin.com/shareArticle?mini=true&url=${url}&title=${title}&summary=${text}`, "_blank");
}
function shareEmail() {
window.open(`mailto:?subject=Check%20this%20website&body=${window.location.href}%0D%0AThis%20website%20is%20temporarily%20down%20for%20maintenance.%20Please%20share%20if%20you%20can!`, "_blank");
}
setInterval(updateCountdown, 1000);
updateCountdown();
</script>';
}
public function admin_maintenance_page() {
if (!current_user_can('manage_options')) return;
echo '<div class="wrap">
<h1>Smart Maintenance Mode Settings</h1>
<form method="post" action="options.php">
<input type="hidden" name="option_page" value="smart_maintenance_mode">
<?php settings_fields('smart_maintenance_mode_options'); ?>
<table class="form-table">
<tr>
<th>Maintenance Mode Duration</th>
<td>
<input type="text" name="maintenance_duration" value="' . esc_attr(get_option('maintenance_duration', '3600')) . '" placeholder="Seconds (default: 3600)" />
<p class="description">Enter the duration in seconds for maintenance mode (0 for unlimited)</p>
</td>
</tr>
</table>
<p class="submit">
<input type="submit" class="button-primary" value="Save Settings" />
</p>
</form>
</div>';
}
public function register_settings() {
register_setting('smart_maintenance_mode_options', 'maintenance_duration', ['type' => 'string', 'sanitize_callback' => 'sanitize_text_field']);
}
}
$smart_maintenance = new SmartMaintenanceMode();
// For WordPress admin menu
add_action('admin_menu', function() {
add_submenu_page(
'tools.php',
'Maintenance Mode',
'Maintenance Mode',
'manage_options',
'maintenance-mode',
[$smart_maintenance, 'admin_maintenance_page']
);
});
// For Joomla compatibility (if needed)
if (!defined('JPATH_BASE')) {
// This check helps identify if the plugin is loaded in Joomla
// In a real Joomla plugin, this would be a different structure
$this->add_maintenance_styles();
$this->add_maintenance_scripts();
}
Ein kreativer, responsive Markdown-Editor mit Echtzeit-Vorschau undSplit-Pane-Design
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Markdown Live Preview</title>
<style>
:root {
--primary-color: #4a6fa5;
--secondary-color: #166088;
--accent-color: #4fc3f7;
--bg-color: #f5f7fa;
--editor-bg: #ffffff;
--preview-bg: #f9f9f9;
--text-color: #333333;
--border-color: #e0e0e0;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
body {
background-color: var(--bg-color);
color: var(--text-color);
line-height: 1.6;
padding: 20px;
min-height: 100vh;
}
.container {
max-width: 1200px;
margin: 0 auto;
display: flex;
flex-direction: column;
align-items: center;
gap: 20px;
}
header {
width: 100%;
padding: 15px 0;
border-bottom: 1px solid var(--border-color);
margin-bottom: 20px;
}
h1 {
color: var(--secondary-color);
font-weight: 600;
font-size: 2.2rem;
}
.editor-container, .preview-container {
width: 100%;
display: flex;
flex-direction: column;
border-radius: 8px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
overflow: hidden;
}
.split-pane {
display: flex;
flex-direction: row;
height: 60vh;
min-height: 500px;
width: 100%;
gap: 5px;
}
.editor-pane, .preview-pane {
flex: 1;
display: flex;
flex-direction: column;
position: relative;
background-color: var(--editor-bg);
}
.preview-pane {
background-color: var(--preview-bg);
}
textarea {
flex: 1;
padding: 15px;
border: none;
background-color: transparent;
font-size: 14px;
resize: none;
outline: none;
line-height: 1.5;
font-family: 'Courier New', Courier, monospace;
}
.preview-content {
flex: 1;
padding: 15px;
overflow-y: auto;
background-color: var(--preview-bg);
}
.toolbar {
padding: 10px 15px;
background-color: var(--editor-bg);
border-bottom: 1px solid var(--border-color);
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.toolbar button {
padding: 8px 12px;
border: none;
background-color: var(--primary-color);
color: white;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
font-weight: 500;
transition: background-color 0.2s;
}
.toolbar button:hover {
background-color: var(--secondary-color);
}
.toolbar button.active {
background-color: var(--accent-color);
}
.previews-tabs {
display: flex;
background-color: var(--preview-bg);
border-bottom: 1px solid var(--border-color);
}
.previews-tabs button {
padding: 10px 15px;
border: none;
background: none;
color: var(--text-color);
cursor: pointer;
font-size: 12px;
font-weight: 500;
border-bottom: 3px solid transparent;
transition: all 0.2s;
}
.previews-tabs button:hover {
color: var(--primary-color);
}
.previews-tabs button.active {
color: var(--accent-color);
border-bottom-color: var(--accent-color);
}
.title {
font-size: 18px;
font-weight: 600;
margin-bottom: 10px;
color: var(--secondary-color);
}
.preview-pane .title {
color: var(--primary-color);
}
.preview Content h1, .preview Content h2, .preview Content h3 {
margin: 15px 0 10px 0;
line-height: 1.2;
}
.preview Content h1 {
font-size: 2rem;
color: var(--secondary-color);
border-bottom: 2px solid var(--border-color);
padding-bottom: 5px;
}
.preview Content h2 {
font-size: 1.5rem;
color: var(--primary-color);
}
.preview Content h3 {
font-size: 1.25rem;
color: #555;
}
.preview Content p {
margin-bottom: 10px;
}
.preview Content ul, .preview Content ol {
margin: 10px 0 10px 20px;
}
.preview Content li {
margin-bottom: 5px;
}
.preview Content blockquote {
border-left: 3px solid var(--accent-color);
padding-left: 15px;
margin: 10px 0;
color: #555;
font-style: italic;
}
.preview Content img {
max-width: 100%;
height: auto;
margin: 10px 0;
border-radius: 4px;
}
.preview Content table {
width: 100%;
border-collapse: collapse;
margin: 10px 0;
}
.preview Content th, .preview Content td {
border: 1px solid var(--border-color);
padding: 8px;
text-align: left;
}
.preview Content th {
background-color: var(--editor-bg);
}
.preview Content code {
background-color: #f0f0f0;
padding: 2px 4px;
border-radius: 3px;
font-family: 'Courier New', Courier, monospace;
}
.preview Content pre {
background-color: #f5f5f5;
padding: 15px;
border-radius: 4px;
overflow-x: auto;
margin: 10px 0;
}
.preview Content pre code {
background-color: transparent;
padding: 0;
}
.markdown-shortcuts {
margin-top: 20px;
font-size: 12px;
color: #666;
max-width: 800px;
}
.markdown-shortcuts h3 {
color: var(--secondary-color);
margin-bottom: 5px;
}
.markdown-shortcuts ul {
list-style-type: none;
padding-left: 0;
}
.markdown-shortcuts li {
margin-bottom: 3px;
}
.markdown-shortcuts a {
color: var(--primary-color);
text-decoration: none;
}
.markdown-shortcuts a:hover {
text-decoration: underline;
}
.brightness-slider-container {
margin-top: 15px;
}
.brightness-slider-container label {
display: block;
margin-bottom: 5px;
font-size: 12px;
}
.brightness-slider-container input {
width: 100%;
height: 5px;
-webkit-appearance: none;
background: #ddd;
border-radius: 5px;
outline: none;
}
.brightness-slider-container input::-webkit-slider-thumb {
-webkit-appearance: none;
width: 15px;
height: 15px;
background: var(--primary-color);
border-radius: 50%;
cursor: pointer;
}
.brightness-slider-container input::-moz-range-thumb {
width: 15px;
height: 15px;
background: var(--primary-color);
border-radius: 50%;
cursor: pointer;
border: none;
}
@media (max-width: 768px) {
.split-pane {
flex-direction: column;
height: auto;
}
.preview-content {
height: 30vh;
}
.title {
font-size: 16px;
}
}
</style>
</head>
<body>
<div class="container">
<header>
<h1>Markdown Live Preview</h1>
</header>
<div class="editor-container">
<div class="toolbar">
<button class="active" data-format="markdown">Markdown</button>
<button data-format="html">HTML</button>
<button data-format="plain">Plain Text</button>
<button data-format="pdf">PDF Export</button>
<button data-format="word">Word Export</button>
<button data-format="copy">Copy to Clipboard</button>
</div>
<div class="split-pane">
<div class="editor-pane">
<textarea id="markdown-editor" placeholder="Write your Markdown here..."># Hello World!
This is a **Markdown** live preview editor.
## Features
- Split-pane design with live preview
- Multiple output formats
- Syntax highlighting
- Responsive layout
- Export to PDF and Word
- Copy to clipboard
## How to use
Type Markdown in the left pane and see the rendered output in the right pane.
### Code example
Interaktives CLI-Tool für CSV-Dateien mit SQL-Syntax und moderner Glassmorphism-UI. Unterstützt SELECT, WHERE, ORDER BY undvisualisiert Ergebnisse in Echtzeit.
use std::{
collections::HashMap,
env,
fs::File,
io::{self, Read, Write},
path::Path,
process,
thread,
time::Duration,
};
use csv::ReaderBuilder;
use itertools::Itertools;
use ratatui::{
backend::CrosstermBackend,
layout::{Constraint, Direction, Layout, Rectangle},
style::{Color, Modifier, Style},
text::{Span, Spans},
widgets::{Block, Borders, Paragraph, Tabs},
Terminal,
};
use crossterm::{
execute,
event::{Event, KeyCode},
terminal::{
disable_raw_mode, enable_raw_mode, EnterAltScreen, LeaveAltScreen,
},
};
use serde::Deserialize;
use sqlparser::{
parser::Parser,
dialect::GenericDialect,
ast::{Statement, Expression, BinaryOpExpression, Ident, Table, TableWithJoins, Value},
};
// Glassmorphism UI Constants
const GLASS_BG: Color = Color::Rgb(30, 30, 40);
const GLASS_BORDER: Color = Color::Rgb(50, 50, 60);
const GLASS_TEXT: Color = Color::Rgb(220, 220, 230);
const NEON_HIGHLIGHT: Color = Color::Rgb(100, 200, 255);
// SQL Dialect Customization
const DIALECT: &str = "GenericDialect";
#[derive(Debug, Default)]
struct QueryResult {
columns: Vec<String>,
data: Vec<Vec<String>>,
}
#[derive(Debug, Default)]
struct AppState {
csv_file: Option<String>,
csv_data: Vec<HashMap<String, String>>,
query: String,
results: QueryResult,
query_history: Vec<String>,
history_index: usize,
is_running: bool,
}
impl AppState {
fn new() -> Self {
AppState {
csv_file: None,
csv_data: Vec::new(),
query: String::new(),
results: QueryResult::default(),
query_history: Vec::new(),
history_index: 0,
is_running: true,
}
}
fn load_csv(&mut self, path: &str) -> io::Result<()> {
let file = File::open(path)?;
let mut reader = ReaderBuilder::new()
.has_headers(true)
.from_reader(file);
self.csv_data.clear();
self.results = QueryResult::default();
for result in reader.records(|r| r.field_ref().map(|_| ())) {
match result {
Ok(record) => {
let mut row = HashMap::new();
for (i, field) in record.iter().enumerate() {
if let Some(header) = reader.headers().ok().and_then(|h| h.get(i)) {
row.insert(header.to_string(), field.to_string());
}
}
self.csv_data.push(row);
}
Err(e) => eprintln!("CSV Read Error: {}", e),
}
}
Ok(())
}
fn execute_query(&mut self) {
if self.csv_data.is_empty() || self.query.trim().is_empty() {
self.results = QueryResult::default();
return;
}
// Parse SQL
let parsed = Parser::parse_sql(&self.query).unwrap_or_default();
if parsed.is_empty() {
self.results = QueryResult::default();
return;
}
let statement = parsed[0].clone();
// Validate SELECT statement
if let Statement::Query(query) = statement {
if let Some(select) = query.body {
if let Statement::Select(select) = select {
let columns = if let Some( Expression::Select select_expr) = select.expr {
// Complex projection handling
let col_names = select_expr.projection.iter()
.filter_map(|expr| match expr {
Expression::Ident(ident) => Some(ident.name.clone()),
_ => None,
})
.collect::<Vec<_>>();
if col_names.is_empty() {
self.csv_data[0].keys().cloned().collect()
} else {
col_names
}
} else {
self.csv_data[0].keys().cloned().collect()
};
let mut filtered_data = Vec::new();
// Handle WHERE clause
if let Some( Expression::BinaryOpExpression(where_expr)) = select.expr.as_ref().and_then(|e| e.expr.as_ref()) {
if let BinaryOpExpression { left, op, right } = where_expr {
let column = if let Expression::Ident(ident) = left {
ident.name.clone()
} else {
return;
};
for row in &self.csv_data {
if let Some(value) = row.get(&column) {
let condition_met = match op {
// Equality
BinaryOpExpression::Eq => value == right.to_string(),
// Inequality
BinaryOpExpression::Neq => value != right.to_string(),
// Greater than
BinaryOpExpression::Gt => value.parse::<f64>().unwrap_or(0.0) > right.to_string().parse::<f64>().unwrap_or(0.0),
// Less than
BinaryOpExpression::Lt => value.parse::<f64>().unwrap_or(0.0) < right.to_string().parse::<f64>().unwrap_or(0.0),
// Like pattern matching
BinaryOpExpression::Like => value.contains(&right.to_string()),
_ => false,
};
if condition_met {
let mut filtered_row = Vec::new();
for col in &columns {
filtered_row.push(row.get(col).cloned().unwrap_or_default());
}
filtered_data.push(filtered_row);
}
}
}
}
} else {
// No WHERE clause - select all matching columns
for row in &self.csv_data {
let mut filtered_row = Vec::new();
for col in &columns {
filtered_row.push(row.get(col).cloned().unwrap_or_default());
}
filtered_data.push(filtered_row);
}
}
// Handle ORDER BY (simplified)
if let Some( Expression::OrderBy(order_by)) = select.expr.as_ref() {
if let Some( Expression::Ident(ident)) = order_by {
if let Ok(index) = columns.iter().position(|c| c == ident.name) {
filtered_data.sort_by(|a, b| {
a[index].cmp(b[index])
});
}
}
}
// Update results
self.results.columns = columns;
self.results.data = filtered_data;
}
}
}
// Save to history
if !self.query.trim().is_empty() {
self.query_history.push(self.query.clone());
self.history_index = self.query_history.len();
}
}
fn previous_query(&mut self) {
if !self.query_history.is_empty() && self.history_index > 0 {
self.history_index -= 1;
self.query = self.query_history[self.history_index].clone();
}
}
fn next_query(&mut self) {
if !self.query_history.is_empty() && self.history_index < self.query_history.len() - 1 {
self.history_index += 1;
self.query = self.query_history[self.history_index].clone();
}
}
}
fn main() {
// Initialize terminal
let mut terminal = Terminal::new(CrosstermBackend::new(io::stdout())).unwrap();
terminal.hide_cursor().unwrap();
// Enable raw mode and alt screen
enable_raw_mode().unwrap();
execute!(io::stdout(), EnterAltScreen).unwrap();
// Load Glassmorphism assets
let glass_assets = vec![
Span::styled("Loading...", Style::default().fg(GLASS_TEXT)),
Span::styled("NeonQuery", Style::default().add_modifier(Modifier::BOLD).fg(NEON_HIGHLIGHT)),
];
// Main application loop
let mut app = AppState::new();
loop {
terminal.draw(|f| {
let size = f.size();
// Glassmorphism layout
let glass_layout = Layout::new(
Direction::Vertical,
Constraint::Percentage(90),
)
.bordered()
.style(Style::default().bg(GLASS_BG));
let header = Paragraph::new(Spans::from(glass_assets))
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)))
.style(Style::default().add_modifier(Modifier::BOLD));
let main_layout = Layout::new(
Direction::Vertical,
vec![
Constraint::Percentage(10),
Constraint::Percentage(80),
Constraint::Percentage(10),
],
);
let csv_display = if let Some(file) = &app.csv_file {
let status = if app.csv_data.is_empty() {
Spans::from(vec![
Span::styled("CSV file loaded, but no data read yet.", Style::default().fg(GLASS_TEXT)),
])
} else {
Spans::from(vec![
Span::styled(format!("Loaded: {}", app.csv_data.len()), Style::default().fg(GLASS_TEXT)),
Span::styled(format!(", Columns: {}", app.csv_data[0].keys().count()), Style::default().fg(GLASS_TEXT)),
])
};
Paragraph::new(csv_display)
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)))
} else {
Paragraph::new(Spans::from(vec![
Span::styled("No CSV file loaded", Style::default().fg(GLASS_TEXT)),
]))
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)))
};
let query_input = Paragraph::new(Spans::from(vec![
Span::styled("SQL Query: ", Style::default().add_modifier(Modifier::BOLD)),
Span::styled(&app.query, Style::default().fg(GLASS_TEXT)),
]))
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)));
let results_display = if app.results.data.is_empty() {
Paragraph::new(Spans::from(vec![
Span::styled("Query results will appear here", Style::default().fg(GLASS_TEXT)),
]))
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)))
} else {
// Results with alternating row colors
let mut result_text = Vec::new();
// Header row
result_text.push(Span::styled(
app.results.columns.join(" | "),
Style::default().add_modifier(Modifier::BOLD).fg(GLASS_TEXT),
));
// Data rows
for (i, row) in app.results.data.iter().enumerate() {
let row_text = row.join(" | ");
let row_span = if i % 2 == 0 {
Span::styled(row_text, Style::default().fg(GLASS_TEXT))
} else {
Span::styled(row_text, Style::default().add_modifier(Modifier::REVERSED).fg(GLASS_TEXT))
};
result_text.push(row_span);
}
Paragraph::new(Spans::from(result_text))
.block(Block::default().borders(Borders::ALL).style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)))
};
f.render_widget(header, size);
f.render_widget(
main_layout,
size,
);
let inner = main_layout.inner(size);
f.render_widget(csv_display, inner[0]);
f.render_widget(query_input, inner[1]);
f.render_widget(results_display, inner[2]);
// Status bar
let status = if app.is_running {
Span::styled("NeonQuery - Press ? for help", Style::default().fg(GLASS_TEXT))
} else {
Span::styled("Exiting...", Style::default().add_modifier(Modifier::BOLD).fg(NEON_HIGHLIGHT))
};
f.render_widget(
Paragraph::new(Spans::from(vec![status]))
.style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER))
.block(Block::default().borders(Borders::ALL)),
size,
);
}).unwrap();
// Handle events
if let Event::Key(key) = crossterm::event::poll(0)? {
match key.code {
KeyCode::Char(c) => {
app.query.push(c);
}
KeyCode::Enter => {
app.execute_query();
app.query = String::new();
}
KeyCode::Backspace => {
app.query.pop();
}
KeyCode::Up => {
app.previous_query();
}
KeyCode::Down => {
app.next_query();
}
KeyCode::Char('q') => {
app.is_running = false;
}
KeyCode::Char('?') => {
show_help();
continue; // Don't process other events while help is shown
}
KeyCode::Char('l') => {
if let Some(file) = &app.csv_file {
if let Ok(_) = app.load_csv(file) {
// Success - nothing to show to user
}
}
}
KeyCode::Char('o') => {
let path = r#"C:\Users\<username>\Downloads\"#; // Default path
let mut file_path = String::from(path);
// Let user input custom path
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
file_path.push_str(&input.trim());
if Path::new(&file_path).exists() {
if let Ok(_) = app.load_csv(&file_path) {
app.csv_file = Some(file_path);
}
}
}
_ => {}
}
}
if !app.is_running {
break;
}
// Small delay to prevent CPU overload
thread::sleep(Duration::from_millis(50));
}
// Cleanup
disable_raw_mode().unwrap();
execute!(io::stdout(), LeaveAltScreen).unwrap();
terminal.show_cursor().unwrap();
}
fn show_help() {
let help_text = vec![
Span::styled("NeonQuery Help", Style::default().add_modifier(Modifier::BOLD).fg(NEON_HIGHLIGHT)),
Span::styled("=======================================", Style::default().fg(GLASS_TEXT)),
Span::styled("Commands:", Style::default().add_modifier(Modifier::BOLD).fg(NEON_HIGHLIGHT)),
Span::styled(" o - Load CSV file", Style::default().fg(GLASS_TEXT)),
Span::styled(" l - Reload current CSV file", Style::default().fg(GLASS_TEXT)),
Span::styled(" ↑/↓ - Navigate query history", Style::default().fg(GLASS_TEXT)),
Span::styled(" ? - Show this help", Style::default().fg(GLASS_TEXT)),
Span::styled(" q - Quit NeonQuery", Style::default().fg(GLASS_TEXT)),
Span::styled("SQL Syntax Examples:", Style::default().add_modifier(Modifier::BOLD).fg(NEON_HIGHLIGHT)),
Span::styled(" SELECT * FROM data WHERE column = 'value'", Style::default().fg(GLASS_TEXT)),
Span::styled(" SELECT column1, column2 FROM data ORDER BY column1", Style::default().fg(GLASS_TEXT)),
Span::styled(" SELECT * FROM data WHERE column LIKE '%pattern%'", Style::default().fg(GLASS_TEXT)),
];
let help_terminal = Terminal::new(CrosstermBackend::new(io::stdout())).unwrap();
help_terminal.draw(|f| {
let size = f.size();
let help_paragraph = Paragraph::new(Spans::from(help_text))
.block(Block::default().borders(Borders::ALL).title("Help").style(Style::default().bg(GLASS_BG).fg(GLASS_BORDER)));
f.render_widget(help_paragraph, size);
}).unwrap();
// Wait for user to close help
loop {
if let Event::Key(key) = crossterm::event::poll(0).unwrap() {
if key.code == KeyCode::Char('?') || key.code == KeyCode::Esc {
break;
}
}
}
}
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