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Ein CLI-Tool, das bunte "Konfetti" in der Konsole ausgibt — wie ein Mini-Feuerwerk! Nutzer können Anzahl, Farben und Animationsdauer einstellen.
#!/usr/bin/env node
/**
* Colorful Terminal Confetti - Ein CLI-Tool, das bunte Konfetti in der Konsole ausgibt.
* Nutze es, um dein Terminal mit einem Mini-Feuerwerk zu füllen!
*/
// Import necessary modules
const readline = require('readline');
const chalk = require('chalk');
const figlet = require('figlet');
// Define colors (using chalk for terminal-safe colors)
const COLORS = [
chalk.hex('#FF0000'), // Red
chalk.hex('#00FF00'), // Green
chalk.hex('#0000FF'), // Blue
chalk.hex('#FFFF00'), // Yellow
chalk.hex('#FF00FF'), // Magenta
chalk.hex('#00FFFF'), // Cyan
chalk.hex('#FFA500'), // Orange
chalk.hex('#800080'), // Purple
chalk.hex('#FF69B4'), // Hot Pink
chalk.hex('#008000'), // Dark Green
];
// Animation frames for confetti
const CONFETTI_FRAMES = [
['✦', '✧', '❋', '✦', '✧', '❋'],
['★', '☆', '✦', '✧', '❋'],
['✦', '✧', '❋', '★', '☆'],
['✧', '❋', '★', '☆', '✦'],
['❋', '★', '☆', '✦', '✧'],
];
// Function to generate random confetti
function generateConfetti(count, colors) {
const lines = [];
for (let i = 0; i < count; i++) {
const line = Math.floor(Math.random() * CONFETTI_FRAMES.length);
const colorIndex = Math.floor(Math.random() * colors.length);
const char = CONFETTI_FRAMES[line][Math.floor(Math.random() * CONFETTI_FRAMES[line].length)];
lines.push(chalk.bgHex(colors[colorIndex])(chalk.hex(colors[colorIndex])(char)));
}
return lines;
}
// Function to animate confetti
function animateConfetti(frames, duration, callback) {
let frameIndex = 0;
const interval = setInterval(() => {
const lines = generateConfetti(5, COLORS);
console.log('\n' + lines.join(' '));
frameIndex = (frameIndex + 1) % frames.length;
if (frameIndex === 0 && frames.length > 1) {
clearInterval(interval);
callback();
}
}, duration / frames.length);
}
// Main function to ask for user input
function main() {
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
});
// Display ASCII art title
figlet('Confetti 🎉', (err, art) => {
if (err) {
console.error('Fehler beim Generieren des ASCII Arts:', err);
process.exit(1);
}
console.log(chalk.green(art));
console.log('\nMöchtest du Konfetti in deiner Konsole haben?\n');
console.log('1. Standard-Konfetti (10 Stück, 3 Sekunden)')
console.log('2. Benutzerdefiniertes Konfetti')
console.log('3. Beenden\n');
rl.question('Wähle eine Option (1-3): ', (choice) => {
if (choice === '1') {
animateConfetti(CONFETTI_FRAMES, 3000, () => {
console.log('\n\033[2J\033[0;0H'); // Clear console
console.log(chalk.blue('Viel Spaß mit deinem Konfetti! 🎉\n'));
rl.close();
});
} else if (choice === '2') {
console.log('\nBenutzerdefiniertes Konfetti:');
rl.question('Anzahl des Konfettis (1-50): ', (count) => {
const num = parseInt(count, 10);
if (isNaN(num) || num < 1 || num > 50) {
console.log(chalk.red('Ungültige Anzahl. Bitte versuche es erneut.'));
main();
return;
}
rl.question('Dauer in Sekunden (1-10): ', (duration) => {
const dur = parseInt(duration, 10);
if (isNaN(dur) || dur < 1 || dur > 10) {
console.log(chalk.red('Ungültige Dauer. Bitte versuche es erneut.'));
main();
return;
}
animateConfetti(CONFETTI_FRAMES, dur * 1000, () => {
console.log('\n\033[2J\033[0;0H'); // Clear console
console.log(chalk.blue(`Viel Spaß mit deinem benutzerdefinierten Konfetti! 🎉\n`));
rl.close();
});
});
});
} else if (choice === '3') {
console.log('\n\033[2J\033[0;0H'); // Clear console
console.log(chalk.blue('Bis zum nächsten Mal! 👋'));
rl.close();
process.exit(0);
} else {
console.log(chalk.red('Ungültige Wahl. Bitte versuche es erneut.'));
main();
}
});
});
}
// Check if chalk and figlet are installed
try {
main();
} catch (err) {
if (err.code === 'MODULE_NOT_FOUND') {
console.error(chalk.red('\nFehler: Benötigte Pakete fehlen. Bitte installiere sie mit:\n\n npm install chalk figlet\n\n'));
process.exit(1);
}
console.error(chalk.red(`\nUnbekannter Fehler: ${err.message}`));
process.exit(1);
}
Ein kreatives RPG Maker MZ-Inventory-System, das dynamische Item-Beschreibungen mit Humor und magnetischen Effekten kombiniert – perfekt für Entwickler, die ihr Spiel mit lebendigen, interaktiven Obje
// RPG Maker MZ ItemSpark - Dynamische Item-Description-Generator mit Humor und Magnet-Effekten
// Kompatibel mit RPG Maker MZ und Node.js (CommonJS)
const fs = require('fs');
const path = require('path');
class ItemSpark {
constructor() {
this.items = [];
this.magneticItems = [];
this.humorDatabase = [
"Zufällig gefunden, als du auf einen Stein getreten bist, der eigentlich ein verängstliches Einhorn war.",
"Leuchtet schwach, wenn du es anschaust – vielleicht sollte das ein Warnsignal sein?",
"Verloren von einem Piraten, der behauptete, es sei ein 'geheiligter Tintenfisch-Zahn'.",
"Erzeugt beim Essen kleine Rauchringe (geschmack:regret).",
"Wird warm, wenn du lügst. Nicht, dass das hier passieren würde."
];
this.magnetStrengths = [0.1, 0.3, 0.5, 0.7, 0.9];
}
// Generiert ein zufälliges humorvolles Item mit magnetischen Effekten
generateRandomItem() {
const name = this.generateRandomName();
const description = this.generateRandomDescription();
const magnetEffect = this.generateMagnetEffect();
const item = {
name,
description,
magnetEffect,
rarity: this.getRarity(),
value: Math.floor(Math.random() * 1000) + 100,
id: this.items.length + 1
};
this.items.push(item);
if (magnetEffect.strength > 0) {
this.magneticItems.push(item);
}
return item;
}
// Erstellt einen zufälligen Item-Namen mit RPG-Flair
generateRandomName() {
const adjectives = ['Glowende', 'Verwunschene', 'Uralte', 'Explosive', 'Magische', 'Flimmernde', 'Schicksals-', 'Würfelnde', 'Rätselhafte', 'Kohlrabi-'];
const nouns = ['Tinte', 'Kugel', 'Feder', 'Stern', 'Schlüssel', 'Kartoffel', 'Hut', 'Sock', 'Schlange', 'Drehscheibe'];
const modifier = ['', 'von Jotunn', 'des Schattens', 'der Lüge', 'mit Aufbauanleitung', 'der Gnade', 'der Fabel', 'der Zeit'];
const adj = adjectives[Math.floor(Math.random() * adjectives.length)];
const noun = nouns[Math.floor(Math.random() * nouns.length)];
const mod = modifier[Math.floor(Math.random() * modifier.length)];
return `${adj} ${noun}${mod}`.trim();
}
// Erstellt eine humorvolle Item-Beschreibung
generateRandomDescription() {
return this.humorDatabase[Math.floor(Math.random() * this.humorDatabase.length)];
}
// Erzeugt einen magnetischen Effekt (0 = kein Effekt, >0 = Stärke)
generateMagnetEffect() {
const strength = this.magnetStrengths[Math.floor(Math.random() * this.magnetStrengths.length)];
const direction = Math.floor(Math.random() * 4); // 0: Links, 1: Rechts, 2: Oben, 3: Unten
return {
strength,
direction,
description: strength > 0 ? `Zieht dich mit ${strength * 100}% ${direction === 0 ? 'nach links' : direction === 1 ? 'nach rechts' : direction === 2 ? 'nach oben' : 'nach unten'} an (wenn du wirklich hinschaust).` : 'Kein magnetischer Effekt.'
};
}
// Bestimmt die Seltenheit eines Items
getRarity() {
const rarityLevels = ['Common', 'Uncommon', 'Rare', 'Epic', 'Legendary', 'Mythic'];
return rarityLevels[Math.floor(Math.random() * rarityLevels.length)];
}
// Speichert die generierten Items in einer JSON-Datei (für RPG Maker MZ)
saveToJson(filePath = 'itemspark_items.json') {
fs.writeFileSync(filePath, JSON.stringify(this.items, null, 2));
console.log(`✨ ${this.items.length} Items wurden in ${path.basename(filePath)} gespeichert!`);
}
// Lädt Items aus einer JSON-Datei (für RPG Maker MZ)
loadFromJson(filePath = 'itemspark_items.json') {
if (fs.existsSync(filePath)) {
this.items = JSON.parse(fs.readFileSync(filePath, 'utf8'));
this.magneticItems = this.items.filter(item => item.magnetEffect.strength > 0);
console.log(`📜 ${this.items.length} Items wurden aus ${path.basename(filePath)} geladen.`);
} else {
console.log('⚠️ Keine Items gefunden. Es wird eine neue Liste generiert.');
}
}
// Druckt eine schöne Liste der Items (für Debugging/Spielbuch)
printInventory() {
console.log('\n🔮 ItemSpark Inventory:\n');
this.items.forEach(item => {
console.log(`🔹 ${item.name} [${item.rarity}] (Wert: ${item.value} GP)`);
console.log(` ${item.description}`);
console.log(` ${item.magnetEffect.description}`);
console.log(` — — — — — — —`);
});
console.log(`\n🧲 Magnetische Items (${this.magneticItems.length}):`);
this.magneticItems.forEach(item => {
console.log(` - ${item.name} (Stärke: ${item.magnetEffect.strength * 100}% ${this.getDirectionSymbol(item.magnetEffect.direction)})`);
});
}
// Hilfsfunktion für Pfeilsymbole
getDirectionSymbol(direction) {
return direction === 0 ? '←' : direction === 1 ? '→' : direction === 2 ? '↑' : '↓';
}
// Generiert 50 zufällige Items (Standard)
generateSampleItems(count = 50) {
for (let i = 0; i < count; i++) {
this.generateRandomItem();
}
console.log(`🎲 ${count} zufällige Items generiert!`);
}
}
// Main-Funktion
const main = () => {
const spark = new ItemSpark();
// Lade bestehende Items oder generiere neue
spark.loadFromJson();
if (spark.items.length === 0) {
spark.generateSampleItems(20); // Starte mit 20 Beispiel-Items
}
// Drucke die Inventory-Liste
spark.printInventory();
// Speichere die Items (falls changes)
spark.saveToJson();
// Interaktives Menü für Node.js
console.log('\n🎮 ItemSpark Menü:');
console.log('1. 10 neue Items generieren');
console.log('2. Alle Items anzeigen');
console.log('3. Magnetische Items filtern');
console.log('4. Items speichern');
console.log('5. Beenden');
const readline = require('readline').createInterface({
input: process.stdin,
output: process.stdout
});
const handleInput = (input) => {
switch (input) {
case '1':
spark.generateSampleItems(10);
spark.printInventory();
break;
case '2':
spark.printInventory();
break;
case '3':
console.log('\n🧲 Magnetische Items:');
spark.magneticItems.forEach(item => {
console.log(` - ${item.name} (${item.magnetEffect.strength * 100}% ${spark.getDirectionSymbol(item.magnetEffect.direction)})`);
});
break;
case '4':
spark.saveToJson();
console.log('Items gespeichert!');
break;
case '5':
readline.close();
console.log('👋 Bis zum nächsten Mal!');
return;
default:
console.log('Ungültige Eingabe. Versuche es nochmal.');
}
askQuestion();
};
const askQuestion = () => {
readline.question('Wahl (1-5): ', handleInput);
};
askQuestion();
};
main();
Eine elegante SwiftUI-Notizen-App mit CoreData, die Notizen als farbige, zufällig generierte "Spark"-Kacheln darstellt. Notizen lassen sich per Gesten verschieben, neu anordnen und mit einem eine Hand
import SwiftUI
import CoreData
@main
struct NoteSparkApp: App {
let persistenceController = PersistenceController.shared
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, persistenceController.container.viewContext)
.preferredColorScheme(.light)
}
}
}
class PersistenceController: NSObject {
static let shared = PersistenceController()
lazy var container: NSPersistentContainer = {
let container = NSPersistentContainer(name: "NoteSpark")
container.loadPersistentStores { description, error in
if let error = error {
fatalError("Unable to load persistent stores: \(error)")
}
}
return container
}()
func save() {
container.viewContext.save()
}
}
struct ContentView: View {
@Environment(\.managedObjectContext) private var viewContext
@FetchRequest(
sortDescriptors: [NSSortDescriptor(keyPath: \Note.id, ascending: true)],
animation: .default
) private var notes: FetchedResults<Note>
@State private var isEditing = false
@State private var newNoteText = ""
var body: some View {
NavigationView {
ZStack {
Color(red: 0.98, green: 0.98, blue: 0.98, opacity: 1.0)
.edgesIgnoringSafeArea(.all)
if notes.isEmpty {
VStack {
Text("No notes yet")
.font(.title2)
.foregroundColor(.gray)
Text("Tap + to add your first note")
.font(.caption)
.foregroundColor(.gray.opacity(0.7))
}
.transition(.opacity.combined(with: .scale))
} else {
GeometryReader { geometry in
ScrollView {
LazyVStack(spacing: 16) {
ForEach(notes) { note in
NoteSparkView(note: note)
.frame(width: geometry.size.width, height: geometry.size.height / 4)
.offset(y: -geometry.frame(in: .global).minY)
}
}
.padding(.vertical, 8)
}
.coordinateSpace(name: "notesScroll")
}
}
}
.navigationTitle("NoteSpark")
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
EditButton()
}
ToolbarItem(placement: .navigationBarTrailing) {
Button(action: { isEditing.toggle() }) {
Image(systemName: isEditing ? "arrow.uturn.backward" : "pencil.tip")
}
}
}
.overlay(
VStack {
Spacer()
HStack {
TextField("Type a new note...", text: $newNoteText)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding(.horizontal)
.onSubmit {
addNote()
}
Button(action: { addNote() }) {
Image(systemName: "plus.circle.fill")
.font(.system(size: 24))
.foregroundColor(.blue)
}
.disabled(newNoteText.isEmpty)
}
.padding()
},
alignment: .bottom
)
.animation(.spring(response: 0.5, dampingFraction: 0.6, blendDuration: 0.5), value: notes)
}
.onAppear {
let color = UIColor(hue: CGFloat.random(in: 0...1), saturation: 0.3, brightness: 0.9, alpha: 1)
UIApplication.shared.keyWindow?.overrideUserInterfaceStyle = .light
UIApplication.shared.keyWindow?.tintColor = color
}
}
private func addNote() {
guard !newNoteText.isEmpty else { return }
withAnimation {
let newNote = Note(context: viewContext)
newNote.id = UUID()
newNote.text = newNoteText
newNote.color = UIColor(hue: CGFloat.random(in: 0...1), saturation: 0.5, brightness: 0.8, alpha: 1).cgColor
newNote.date = Date()
persistenceController.save()
newNoteText = ""
}
}
}
struct NoteSparkView: View, Identifiable {
@ObservedObject var note: Note
@Environment(\.managedObjectContext) private var viewContext
var id: UUID {
note.id ?? UUID()
}
var body: some View {
ZStack(alignment: .topTrailing) {
RoundedRectangle(cornerRadius: 16)
.fill(Color(note.color))
.shadow(color: .black.opacity(0.1), radius: 8, x: 0, y: 4)
.overlay(
VStack(alignment: .leading, spacing: 8) {
HStack {
Text(note.date, style: .time)
.font(.caption2)
.foregroundColor(.white.opacity(0.7))
Spacer()
Menu {
Button("Delete", role: .destructive) {
deleteNote()
}
} label: {
Image(systemName: "ellipsis.circle")
.font(.system(size: 20))
.foregroundColor(.white.opacity(0.7))
}
}
Text(note.text ?? "")
.font(.body)
.foregroundColor(.white)
.padding(.vertical, 8)
.lineLimit(3)
.multilineTextAlignment(.leading)
}
.padding(.horizontal, 12)
.padding(.vertical, 8)
.background(Color.clear)
)
Text(note.text ?? "")
.font(.body)
.foregroundColor(.white)
.padding(.horizontal, 12)
.lineLimit(3)
.multilineTextAlignment(.leading)
.frame(maxWidth: .infinity, alignment: .leading)
}
.frame(height: 200)
.transition(.opacity.combined(with: .scale))
.gesture(
DragGesture(minimumDistance: 20, coordinateSpace: .named("notesScroll"))
.onEnded { value in
if value.translation.height > 20 {
// Move note up
withAnimation {
moveNote(direction: .up)
}
} else if value.translation.height < -20 {
// Move note down
withAnimation {
moveNote(direction: .down)
}
}
}
)
.gesture(
MagnificationGesture()
.onChanged { value in
if value.magnification > 1.1 {
// Zoom in
withAnimation {
note.zoomFactor = value.magnification
}
} else if value.magnification < 0.9 {
// Zoom out
withAnimation {
note.zoomFactor = value.magnification
}
}
}
)
}
private func deleteNote() {
withAnimation {
viewContext.delete(note)
persistenceController.save()
}
}
private func moveNote(direction: Note.Direction) {
note.direction = direction
persistenceController.save()
}
}
extension Note {
@NSManaged var id: UUID?
@NSManaged var text: String?
@NSManaged var color: CGColor?
@NSManaged var date: Date?
@NSManaged var direction: Direction
enum Direction: String, Codable {
case up, down
}
var zoomFactor: Double {
get {
if let data = UserDefaults.standard.data(forKey: "noteZoomFactor") {
return data.decoded() as? Double ?? 1.0
}
return 1.0
}
set {
UserDefaults.standard.set(NSKeyedArchiver.archivedData(withRootObject: newValue), forKey: "noteZoomFactor")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
let context = PersistenceController.shared.container.viewContext
let note = Note(context: context)
note.id = UUID()
note.text = "This is a preview note. Swipe up/down to reorder and pinch to zoom!"
note.color = UIColor(hue: 0.1, saturation: 0.5, brightness: 0.8, alpha: 1).cgColor
note.date = Date()
note.direction = .up
return ContentView()
.environment(\.managedObjectContext, context)
}
}
This plugin dynamically rotates content blocks with smooth transitions and customizable styles, adding visual appeal and interactivity to your site without requiring page reloads.
<?php
/**
* Plugin Name: Dynamic Content Rotator
* Description: Rotates content blocks with smooth transitions and customizable styles. Works with both WordPress and Joomla.
* Version: 1.0.0
* Author: Ailey
* License: GPL2
*/
// Define plugin constants
if (!defined('DYNAMIC_ROTATOR_VERSION')) {
define('DYNAMIC_ROTATOR_VERSION', '1.0.0');
define('DYNAMIC_ROTATOR_DIR', plugin_dir_path(__FILE__));
define('DYNAMIC_ROTATOR_URL', plugin_dir_url(__FILE__));
}
/**
* Class for Dynamic Content Rotator
*/
class DynamicContentRotator {
private $content_blocks = [];
private $transition_speed = 1000;
private $transition_style = 'fade';
private $auto_rotate = true;
private $rotate_interval = 5000;
private $current_index = 0;
private $css_classes = [];
/**
* Initialize the rotator
*/
public function __construct() {
$this->load_defaults();
$this->enqueue_scripts();
$this->add_hooks();
}
/**
* Load default settings
*/
private function load_defaults() {
$this->css_classes = [
'rotator-container' => 'dcr-container',
'rotator-slide' => 'dcr-slide',
'rotator-overlay' => 'dcr-overlay',
'active-slide' => 'dcr-active'
];
}
/**
* Enqueue necessary scripts and styles
*/
private function enqueue_scripts() {
wp_enqueue_script('dcr-script', DYNAMIC_ROTATOR_URL . 'js/dcr-script.js', ['jquery'], DYNAMIC_ROTATOR_VERSION, true);
wp_enqueue_style('dcr-style', DYNAMIC_ROTATOR_URL . 'css/dcr-style.css', [], DYNAMIC_ROTATOR_VERSION);
}
/**
* Add necessary hooks
*/
private function add_hooks() {
// WordPress hooks
if (function_exists('add_action')) {
add_action('wp_enqueue_scripts', [$this, 'enqueue_scripts']);
add_shortcode('dcr_rotator', [$this, 'render_rotator']);
add_action('admin_enqueue_scripts', [$this, 'admin_scripts']);
}
// Joomla hooks (check if in Joomla)
if (class_exists('JApplicationSite')) {
JFactory::getApplication()->registerEvent('onContentBeforeDisplay', [$this, 'joomla_before_display']);
JFactory::getApplication()->registerEvent('onAfterBody', [$this, 'joomla_after_body']);
}
}
/**
* Admin scripts for WordPress
*/
public function admin_scripts() {
wp_enqueue_style('dcr-admin-style', DYNAMIC_ROTATOR_URL . 'css/admin.css', [], DYNAMIC_ROTATOR_VERSION);
wp_enqueue_script('dcr-admin-script', DYNAMIC_ROTATOR_URL . 'js/admin.js', ['jquery'], DYNAMIC_ROTATOR_VERSION, true);
}
/**
* Render the rotator shortcode
*/
public function render_rotator($atts) {
$atts = shortcode_atts([
'title' => '',
'auto_rotate' => 'true',
'interval' => 5000,
'transition' => 'fade',
'speed' => 1000,
'slides' => []
], $atts);
$this->set_settings($atts);
ob_start();
?>
<div class="<?php echo esc_attr($this->css_classes['rotator-container']); ?>" data-dcr-id="dcr-<?php echo uniqid(); ?>">
<h3><?php echo esc_html($atts['title']); ?></h3>
<div class="<?php echo esc_attr($this->css_classes['rotator-overlay']); ?>">
<?php foreach ($this->content_blocks as $index => $block): ?>
<div class="<?php echo esc_attr($this->css_classes['rotator-slide']); ?> dcr-slide-<?php echo $index; ?>">
<?php echo wp_kses_post($block['content']); ?>
</div>
<?php endforeach; ?>
</div>
</div>
<?php
return ob_get_clean();
}
/**
* Set rotator settings
*/
private function set_settings($atts) {
if (isset($atts['auto_rotate']) && strtolower($atts['auto_rotate']) === 'false') {
$this->auto_rotate = false;
} else {
$this->auto_rotate = true;
}
$this->transition_style = isset($atts['transition']) ? sanitize_text_field($atts['transition']) : 'fade';
$this->transition_speed = isset($atts['speed']) ? intval($atts['speed']) : 1000;
$this->rotate_interval = isset($atts['interval']) ? intval($atts['interval']) : 5000;
// Parse slides if provided
if (isset($atts['slides'])) {
$this->content_blocks = [];
$slides = explode('||', $atts['slides']);
foreach ($slides as $slide) {
if (!empty($slide)) {
$parts = explode('###', $slide, 2);
$this->content_blocks[] = [
'content' => isset($parts[1]) ? $parts[1] : ''
];
}
}
}
}
/**
* Add content blocks programmatically (for Joomla or advanced usage)
*/
public function add_content_block($content, $index = null) {
if (is_null($index)) {
$this->content_blocks[] = ['content' => $content];
} else {
if (isset($this->content_blocks[$index])) {
$this->content_blocks[$index]['content'] = $content;
} else {
$this->content_blocks[] = ['content' => $content];
}
}
}
/**
* Joomla onContentBeforeDisplay event
*/
public function joomla_before_display($event, $context) {
$app = JFactory::getApplication();
$doc = JFactory::getDocument();
// Only process if this is a page or blog view
if ($app->isSite() && ($context === 'com_content' || $context === 'com_content.article') || $context === 'com_content.blog') {
$doc->addStyleSheet(DYNAMIC_ROTATOR_URL . 'css/dcr-style.css');
$doc->addScript(DYNAMIC_ROTATOR_URL . 'js/dcr-script.js');
// You could extract content from articles or modules here
// For this example, we'll just add a placeholder block
$this->add_content_block('<p>This content is dynamically rotated by the Dynamic Content Rotator plugin.</p>');
echo '<div class="' . esc_attr($this->css_classes['rotator-container']) . '" data-dcr-id="dcr-' . uniqid() . '">';
echo '<h3>Dynamic Content Rotator</h3>';
echo '<div class="' . esc_attr($this->css_classes['rotator-overlay']) . '">';
foreach ($this->content_blocks as $index => $block) {
echo '<div class="' . esc_attr($this->css_classes['rotator-slide']) . ' dcr-slide-' . $index . '">';
echo wp_kses_post($block['content']);
echo '</div>';
}
echo '</div>';
echo '</div>';
}
}
/**
* Joomla onAfterBody event
*/
public function joomla_after_body($event, $context) {
if ($this->auto_rotate) {
$doc = JFactory::getDocument();
$doc->addScriptDeclaration('
jQuery(document).ready(function($) {
jQuery(".dcr-container").dcr_rotator({
auto_rotate: ' . ($this->auto_rotate ? 'true' : 'false') . ',
rotate_interval: ' . $this->rotate_interval . ',
transition_speed: ' . $this->transition_speed . ',
transition_style: "' . $this->transition_style . '"
});
});
');
}
}
/**
* Get current settings
*/
public function get_settings() {
return [
'transition_style' => $this->transition_style,
'transition_speed' => $this->transition_speed,
'auto_rotate' => $this->auto_rotate,
'rotate_interval' => $this->rotate_interval,
'content_blocks' => $this->content_blocks
];
}
}
// Initialize the rotator on plugin activation
if (!function_exists('add_action') || !function_exists('is_admin')) {
// Check if we're in WordPress or Joomla
if (function_exists('add_action')) {
add_action('plugins_loaded', function() {
new DynamicContentRotator();
});
} elseif (class_exists('JApplicationSite')) {
JFactory::getApplication()->registerEvent('onContentBeforeDisplay', [$this, 'joomla_before_display']);
JFactory::getApplication()->registerEvent('onAfterBody', [$this, 'joomla_after_body']);
}
} else {
new DynamicContentRotator();
}
/**
* JavaScript for the rotator
*/
?>
<script>
jQuery(document).ready(function($) {
$.fn.dcr_rotator = function(options) {
var settings = $.extend({
auto_rotate: true,
rotate_interval: 5000,
transition_speed: 1000,
transition_style: 'fade'
}, options);
return this.each(function() {
var $container = $(this);
var $slides = $container.find('.dcr-slide');
var current = 0;
var total = $slides.length;
var timer;
if (total < 2) {
$container.hide();
return;
}
function rotate() {
$container.find('.dcr-slide').removeClass(settings.active_class || 'dcr-active');
current = (current + 1) % total;
$slides.eq(current).addClass(settings.active_class || 'dcr-active');
if (settings.transition_style === 'fade') {
$container.find('.dcr-slide').fadeOut(settings.transition_speed);
$slides.eq(current).fadeIn(settings.transition_speed);
} else if (settings.transition_style === 'slide') {
$container.find('.dcr-slide').slideUp(settings.transition_speed);
$slides.eq(current).slideDown(settings.transition_speed);
} else {
$container.find('.dcr-slide').removeClass('active');
$slides.eq(current).addClass('active');
}
}
if (settings.auto_rotate) {
timer = setInterval(rotate, settings.rotate_interval);
}
$container.on('mouseenter', function() {
clearInterval(timer);
}).on('mouseleave', function() {
if (settings.auto_rotate) {
timer = setInterval(rotate, settings.rotate_interval);
}
});
$container.find('.dcr-slide').on('click', function() {
clearInterval(timer);
$container.find('.dcr-slide').removeClass('dcr-active');
$(this).addClass('dcr-active');
});
});
};
});
</script>
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