3350 Werke — 471 Songs, 35 Bücher, 323 Bilder, 2234 SVGs, 287 Code
Ein einzigartiges Camera-Follow-System mit dynamischer Dämpfung und adaptivem Radius, das sich nahtlos an die Bewegung des Ziels anpasst und sanfte, aber reaktionsstarke Bewegungen ermöglicht. Ideal f
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class DynamicCameraSmoother : MonoBehaviour
{
[Header("Target Reference")]
[SerializeField] private Transform _target; // The object the camera will follow
[SerializeField] private Vector2 _offset = new Vector2(0f, 0f); // Offset from the target
[Header("Smoothing Settings")]
[SerializeField] [Min(0.01f)] private float _baseSmoothTime = 0.2f; // Base smoothing time
[SerializeField] [Range(0f, 1f)] private float _dampingVariation = 0.5f; // How much the smoothing varies based on target velocity
[SerializeField] [Min(0.01f)] private float _velocityThreshold = 0.5f; // Velocity above which damping is reduced for snappier follow
[Header("Dynamic Radius")]
[SerializeField] private float _minRadius = 2f; // Minimum distance from target
[SerializeField] private float _maxRadius = 8f; // Maximum distance from target
[SerializeField] [Range(0f, 1f)] private float _radiusLagFactor = 0.3f; // How quickly the radius adapts to movement
[Header("Boundary Constraints")]
[SerializeField] private Vector2 _boundaryMin = Vector2.zero; // Minimum boundary for camera positioning
[SerializeField] private Vector2 _boundaryMax = Vector2.zero; // Maximum boundary for camera positioning
private Vector3 _velocity = Vector3.zero;
private float _currentSmoothTime;
private float _targetRadius;
private void Awake()
{
if (_target == null)
{
Debug.LogError("No target assigned to DynamicCameraSmoother!", this);
enabled = false;
}
else
{
_currentSmoothTime = _baseSmoothTime;
_targetRadius = Mathf.Clamp(_minRadius, _minRadius, _maxRadius);
}
}
private void Update()
{
if (_target == null) return;
// Calculate target velocity magnitude (2D)
float targetVelocity = _target.GetComponent<Rigidbody2D>()?.velocity.magnitude ?? 0f;
float velocityFactor = Mathf.Clamp01(targetVelocity / _velocityThreshold);
_currentSmoothTime = Mathf.Lerp(_baseSmoothTime, _baseSmoothTime * (1f - _dampingVariation), velocityFactor);
// Dynamically adjust radius based on target movement and camera's own movement
float targetMovement = Mathf.Abs(_target.position.x - transform.position.x);
_targetRadius = Mathf.Lerp(_targetRadius, Mathf.Clamp(targetMovement * (1f + _radiusLagFactor), _minRadius, _maxRadius), Time.deltaTime * 10f);
// Calculate target position with dynamic radius and offset
Vector3 targetPosition = _target.position + _offset;
Vector3 smoothedPosition = Vector3.SmoothDamp(transform.position, targetPosition, ref _velocity, _currentSmoothTime);
// Apply boundary constraints
smoothedPosition.x = Mathf.Clamp(smoothedPosition.x, _boundaryMin.x, _boundaryMax.x);
smoothedPosition.y = Mathf.Clamp(smoothedPosition.y, _boundaryMin.y, _boundaryMax.y);
// Apply dynamic radius as z-position (for 2D camera, this sets the distance)
smoothedPosition.z = _targetRadius;
transform.position = smoothedPosition;
}
// Optional: Expose a method to manually set the target (useful for level transitions)
public void SetTarget(Transform newTarget)
{
_target = newTarget;
if (_target != null)
{
_currentSmoothTime = _baseSmoothTime;
_targetRadius = Mathf.Clamp(_minRadius, _minRadius, _maxRadius);
}
}
}
Organizes files by color-based hashing (first character color theme) and creates uniquely named folders using emoji. Runs on Node.js with no external dependencies.
#!/usr/bin/env node
// ChromaSort - File Organizer with Colorful Folders
// Organizes files by their first character's color theme (dark/light) and creates emoji-named folders
import fs from 'fs/promises';
import path from 'path';
import { fileURLToPath } from 'url';
import { execSync } from 'child_process';
// Convert ESM __filename to CJS __filename equivalent
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// Color theme detection based on first character
function getColorTheme(firstChar) {
// Simple color theme detection (dark: low lightness, light: high lightness)
const charCode = firstChar.charCodeAt(0);
const lightness = (charCode % 256) / 255; // Normalized to 0-1
return lightness > 0.5 ? 'light' : 'dark';
}
// Get emoji name based on color theme and first letter
function getEmojiFolderName(firstChar, theme) {
const baseEmojis = {
light: ['🌞', '☀️', '🌇', '🌅', '🌈', '🌃', '🌙'],
dark: ['🌌', '🌒', '🌠', '🌌', '🌑', '🌓', '🌔']
};
const index = firstChar.charCodeAt(0) % baseEmojis[theme].length;
return `${baseEmojis[theme][index]}${firstChar.toUpperCase()}`;
}
// Main function to organize files
async function organizeFiles(directory = process.cwd()) {
try {
// Check if directory exists
await fs.access(directory);
console.log(`📂 Starting organization in: ${directory}`);
const files = await fs.readdir(directory);
const filesWithPaths = await Promise.all(
files.map(async (file) => {
const filePath = path.join(directory, file);
const stat = await fs.stat(filePath);
return {
name: file,
path: filePath,
size: stat.size,
isDirectory: stat.isDirectory()
};
})
);
const fileItems = filesWithPaths.filter(item => !item.isDirectory);
if (fileItems.length === 0) {
console.log('❌ No files found in the directory.');
return;
}
console.log(`✅ Found ${fileItems.length} files to organize.`);
// Process each file
for (const item of fileItems) {
const firstChar = item.name.charAt(0);
const theme = getColorTheme(firstChar);
const folderName = getEmojiFolderName(firstChar, theme);
const folderPath = path.join(directory, folderName);
try {
// Check if folder exists, if not create it
try {
await fs.access(folderPath);
} catch {
await fs.mkdir(folderPath, { recursive: true });
console.log(`📁 Created folder: ${folderName}`);
}
// Move file to the folder
const destPath = path.join(folderPath, item.name);
await fs.rename(item.path, destPath);
console.log(`📄 Moved: ${item.name} → ${folderName}/`);
} catch (err) {
console.error(`❌ Error processing ${item.name}:`, err.message);
}
}
console.log('\n🎨 Organization complete! Files are now sorted by color theme.');
} catch (err) {
console.error('❌ Error:', err.message);
process.exit(1);
}
}
// Check if a directory was provided as argument
const targetDir = process.argv[2] || process.cwd();
if (!fs.existsSync(targetDir)) {
console.error('❌ Target directory does not exist.');
process.exit(1);
}
// Make the script executable on Unix-like systems
if (process.platform !== 'win32') {
try {
fs.chmodSync(__filename, 0o755);
} catch (e) {
// Ignore if already executable
}
}
// Run the organizer
organizeFiles(targetDir).catch(console.error);
A unique inventory system where players drag ingredients to brew magical potions with dynamic effects and visually satisfying particle interactions.
extends Control
class_name: "SorceryCraftInventory"
# @export variables for easy tweaking in the editor
@export var ingredient_scene_path: PackedScene = null # Path to the ingredient item scene
@export var potion_scene_path: PackedScene = null # Path to the potion container scene
@export var grid_spacing: int = 50 # Spacing between grid items
@export var max_ingredients: int = 12 # Maximum ingredients in the inventory
@export var brew_duration: float = 2.0 # Time to brew a potion
@export var particle_scene_path: PackedScene = null # Path to the particle effect scene
# Variables to track the inventory and brewing
var inventory_items: Array = []
var brewing_items: Array = []
var current_potion: Node2D = null
var brew_timer: float = 0.0
var is_brewing: bool = false
var particles: Array = []
# Callbacks for when a potion is successfully brewed
var on_potion_brewed_callback: Callable = null
# The grid layout container
var grid: GridContainer = $GridContainer
# _ready() initializes the inventory with default ingredients
func _ready():
if ingredient_scene_path.is_connected("root_path") and potion_scene_path.is_connected("root_path"):
# Add some default ingredients to the inventory
var default_ingredients = [
{"name": "Mana Root", "color": Color(0.2, 0.5, 0.2), "effect": "heal"},
{"name": "Frostbite Flower", "color": Color(0.5, 0.8, 1.0), "effect": "slow"},
{"name": "Fire Lotus", "color": Color(1.0, 0.3, 0.3), "effect": "burn"},
{"name": "Void Shard", "color": Color(0.2, 0.2, 0.2), "effect": "poison"}
]
for ingredient in default_ingredients:
add_ingredient(ingredient["name"], ingredient["color"], ingredient["effect"])
# Setup the brewing area
setup_brewing_area()
# _process() handles the brewing timer and particle effects
func _process(delta: float):
if is_brewing:
brew_timer += delta
update_brew_visuals()
if brew_timer >= brew_duration:
finish_brewing()
# Adds an ingredient to the inventory with drag-and-drop functionality
func add_ingredient(name: String, color: Color, effect: String):
if inventory_items.size() >= max_ingredients:
push_error("Inventory is full!")
return
var ingredient = ingredient_scene_path.instantiate()
ingredient.name = name
ingredient.set("color", color)
ingredient.set("effect", effect)
# Setup drag and drop signals
ingredient.set("drag_started", true)
ingredient.connect("input_event", _on_ingredient_input_event)
ingredient.connect("item_dropped", _on_item_dropped)
inventory_items.append(ingredient)
grid.add_child(ingredient)
grid.set_cell_left_margin(ingredient, 1)
grid.set_cell_top_margin(ingredient, 1)
# Sets up the brewing area with particle effects
func setup_brewing_area():
var brewing_area = $BrewingArea
if brewing_area:
brewing_area.connect("input_event", _on_brewing_area_input_event)
else:
push_error("BrewingArea node not found!")
# Handles input events for ingredients (drag and drop)
func _on_ingredient_input_event(view: InputEvent, item: Node):
if view is InputEventDragStart:
item.set("drag_started", true)
item.move_to_global_position(get_global_mouse_position())
elif view is InputEventMouseButton and view.pressed:
item.set("drag_started", false)
# Handles when an item is dropped in the brewing area
func _on_item_dropped(item: Node):
if not is_brewing and not brewing_items.has(item):
brewing_items.append(item)
item.set_position($BrewingArea.get_global_position())
start_brew_animation()
elif is_brewing:
push_warning("Can't add more items while brewing!")
# Starts the brewing process with visual effects
func start_brew_animation():
is_brewing = true
brew_timer = 0.0
# Create particle effects
for _ in range(5):
var particle = particle_scene_path.instantiate()
particle.position = $BrewingArea.get_global_position()
particle.set("lifetime", 1.0)
add_child(particle)
particles.append(particle)
# Play brewing sound (if available)
if $BrewingArea.has_method("play_brew_sound"):
$BrewingArea.play_brew_sound()
# Updates the visuals during brewing
func update_brew_visuals():
var progress = brew_timer / brew_duration
var brewing_area = $BrewingArea
# Update particle effects (pulse with brew progress)
for particle in particles:
particle.position = brewing_area.get_global_position() + Vector2.rand() * 50 * (1.0 - progress)
particle.set("speed", Vector2(0, 200 * progress))
# Update the potion's appearance (if it exists)
if current_potion:
current_potion.set("brew_progress", progress)
# Finishes brewing and creates a potion
func finish_brewing():
is_brewing = false
brew_timer = 0.0
particles.clear()
# Remove all particles
for particle in particles:
particle.queue_free()
# Create a potion with combined effects
var potion = potion_scene_path.instantiate()
potion.position = $BrewingArea.get_global_position() + Vector2(0, 50)
# Combine effects (simple logic for demo)
var combined_effect = "basic"
var combined_color = Color.WHITE
for item in brewing_items:
if item.get("effect") == "heal":
combined_effect = "heal"
combined_color = Color.GREEN
elif item.get("effect") == "slow" and combined_effect != "heal":
combined_effect = "slow"
combined_color = Color.BLUE
elif item.get("effect") == "burn" and combined_effect != "heal":
combined_effect = "burn"
combined_color = Color.RED
elif item.get("effect") == "poison" and combined_effect != "heal":
combined_effect = "poison"
combined_color = Color.PURPLE
potion.set("effect", combined_effect)
potion.set("color", combined_color)
# Add the potion to the scene and clean up
get_parent().add_child(potion)
current_potion = potion
# Reset brewing items
brewing_items.clear()
# Trigger callback if set
if on_potion_brewed_callback:
on_potion_brewed_callback.call(potion)
# Play success sound (if available)
if $BrewingArea.has_method("play_brew_success_sound"):
$BrewingArea.play_brew_success_sound()
# Callbacks for external use
func set_on_potion_brewed(callback: Callable):
on_potion_brewed_callback = callback
Ein WordPress/Joomla-Widget, das dynamisch das Hintergrundbild einer Seite basierend auf KI-generierten, nutzerspezifischen Parametern ändert — mit Admin-Einstellungen zur Anpassung von Farben, Muster
```php
<?php
/**
* Plugin Name: Ailey's Dynamic Background Changer
* Plugin URI: https://ailey.dev
* Description: Dynamically changes background images with KI-inspired patterns and animations. Supports WordPress and Joomla.
* Version: 1.0.0
* Author: Ailey
* Author URI: https://ailey.dev
* License: GPL-2.0+
* Text Domain: ailey-dynamic-bg
* Domain Path: /languages
* WC requires: >= 5.0
*/
// Define constants to avoid direct path access
if (!defined('AILEY_DYNAMIC_BG_PATH')) {
define('AILEY_DYNAMIC_BG_PATH', __DIR__);
}
// Check if WordPress is active
if (function_exists('is_wordpress')) {
// WordPress implementation
require_once(AILEY_DYNAMIC_BG_PATH . '/wp/ailey-dynamic-bg-wordpress.php');
} // Check if Joomla is active
elseif (defined('JPATH_BASE') && file_exists(JPATH_BASE . '/administrator')) {
// Joomla implementation
require_once(AILEY_DYNAMIC_BG_PATH . '/joomla/ailey-dynamic-bg-joomla.php');
} else {
wp_die('Ailey\'s Dynamic Background Changer requires WordPress or Joomla to be installed.');
}
// WordPress directory structure
if (!file_exists(AILEY_DYNAMIC_BG_PATH . '/wp')) {
mkdir(AILEY_DYNAMIC_BG_PATH . '/wp', 0755, true);
}
// Joomla directory structure
if (!file_exists(AILEY_DYNAMIC_BG_PATH . '/joomla')) {
mkdir(AILEY_DYNAMIC_BG_PATH . '/joomla', 0755, true);
}
// Ensure CSS is enqueued globally
function ailey_dynamic_bg_enqueue_assets() {
wp_enqueue_style('ailey-dynamic-bg', plugins_url('assets/css/dynamic-bg.css', __FILE__), array(), '1.0.0');
wp_enqueue_script('ailey-dynamic-bg', plugins_url('assets/js/dynamic-bg.js', __FILE__), array('jquery'), '1.0.0', true);
}
add_action('wp_enqueue_scripts', 'ailey_dynamic_bg_enqueue_assets');
// Generate dynamic background with KI-inspired patterns
function ailey_generate_ki_background($settings) {
// Simulate KI-generated pattern with noise and colors
$pattern = imagecreatetruecolor(100, 100);
$bgColor = hex2rgb($settings['background_color']);
imagefill($pattern, 0, 0, $bgColor['r'], $bgColor['g'], $bgColor['b']);
// Add noise-based pattern (simulated KI effect)
for ($i = 0; $i < 1000; $i++) {
$x = rand(0, 99);
$y = rand(0, 99);
$color = hex2rgb($settings['primary_color']);
imagesetpixel($pattern, $x, $y, $color['r'], $color['g'], $color['b']);
}
// Add subtle gradient
$grad = imagecreatetruecolor(100, 100);
for ($y = 0; $y < 100; $y++) {
$color1 = hex2rgb($settings['background_color']);
$color2 = hex2rgb($settings['secondary_color']);
$interpolated = imagecolorallocate($grad, $color1['r'], $color1['g'], $color1['b']);
imagefill($grad, 0, $y, $interpolated);
}
// Combine and output as data URL
ob_start();
imagepng($pattern);
$data = base64_encode(ob_get_clean());
return 'data:image/png;base64,' . $data;
}
// Helper to convert hex to RGB
function hex2rgb($hex) {
$hex = str_replace('#', '', $hex);
return [
'r' => hexdec(substr($hex, 0, 2)),
'g' => hexdec(substr($hex, 2, 2)),
'b' => hexdec(substr($hex, 4, 2))
];
}
// Main function to apply dynamic background
function ailey_apply_dynamic_background($settings) {
if (empty($settings)) return '';
$background = ailey_generate_ki_background($settings);
$output = <<<HTML
<style>
.ailey-dynamic-bg {
background-image: url({$background});
background-size: cover;
background-position: center;
background-attachment: fixed;
opacity: 0.8;
transition: opacity 0.5s ease;
}
.ailey-dynamic-bg:hover {
opacity: 0.9;
}
</style>
<div class="ailey-dynamic-bg" style="position: fixed; top: 0; left: 0; width: 100%; height: 100%; z-index: -1;"></div>
HTML;
return $output;
}
// WordPress-specific implementation
if (function_exists('is_wordpress')) {
// Widget class
class Ailey_Dynamic_Bg_Widget extends WP_Widget {
public function __construct() {
parent::__construct(
'ailey_dynamic_bg_widget',
__('Ailey\'s Dynamic Background Changer', 'ailey-dynamic-bg'),
array('description' => __('Dynamically changes background with KI-inspired patterns.', 'ailey-dynamic-bg'))
);
}
public function widget($args, $instance) {
$settings = get_field('ailey_dynamic_bg_settings', 'options');
if (!$settings) return;
echo $args['before_widget'];
echo ailey_apply_dynamic_background($settings);
echo $args['after_widget'];
}
public function form($instance) {
$settings = wp_parse_args($instance, array(
'background_color' => '#ffffff',
'primary_color' => '#000000',
'secondary_color' => '#333333',
'animation' => 'none',
));
?>
<p>
<label for="<?php echo $this->get_field_id('background_color'); ?>"><?php _e('Background Color:', 'ailey-dynamic-bg'); ?></label>
<input class="widefat" id="<?php echo $this->get_field_id('background_color'); ?>" name="<?php echo $this->get_field_name('background_color'); ?>" value="<?php echo esc_attr($settings['background_color']); ?>" type="color">
</p>
<p>
<label for="<?php echo $this->get_field_id('primary_color'); ?>"><?php _e('Primary Color:', 'ailey-dynamic-bg'); ?></label>
<input class="widefat" id="<?php echo $this->get_field_id('primary_color'); ?>" name="<?php echo $this->get_field_name('primary_color'); ?>" value="<?php echo esc_attr($settings['primary_color']); ?>" type="color">
</p>
<p>
<label for="<?php echo $this->get_field_id('secondary_color'); ?>"><?php _e('Secondary Color:', 'ailey-dynamic-bg'); ?></label>
<input class="widefat" id="<?php echo $this->get_field_id('secondary_color'); ?>" name="<?php echo $this->get_field_name('secondary_color'); ?>" value="<?php echo esc_attr($settings['secondary_color']); ?>" type="color">
</p>
<p>
<label for="<?php echo $this->get_field_id('animation'); ?>"><?php _e('Animation:', 'ailey-dynamic-bg'); ?></label>
<select id="<?php echo $this->get_field_id('animation'); ?>" name="<?php echo $this->get_field_name('animation'); ?>" class="widefat">
<option value="none" <?php selected($settings['animation'], 'none'); ?>><?php _e('None', 'ailey-dynamic-bg'); ?></option>
<option value="subtle" <?php selected($settings['animation'], 'subtle'); ?>><?php _e('Subtle Motion', 'ailey-dynamic-bg'); ?></option>
<option value="vibrant" <?php selected($settings['animation'], 'vibrant'); ?>><?php _e('Vibrant', 'ailey-dynamic-bg'); ?></option>
</select>
</p>
<?php
}
public function update($new_instance, $old_instance) {
return $new_instance;
}
}
// Register widget
add_action('widgets_init', function() {
register_widget('Ailey_Dynamic_Bg_Widget');
});
// Admin settings page
add_action('admin_menu', function() {
add_options_page(
'Ailey\'s Dynamic Background Changer',
'Dynamic Background Settings',
'manage_options',
'ailey-dynamic-bg-settings',
'ailey_dynamic_bg_admin_page'
);
});
function ailey_dynamic_bg_admin_page() {
if (!current_user_can('manage_options')) return;
$settings = get_option('ailey_dynamic_bg_settings', array(
'background_color' => '#ffffff',
'primary_color' => '#000000',
'secondary_color' => '#333333',
'animation' => 'none',
));
if (isset($_POST['ailey_dynamic_bg_save'])) {
update_option('ailey_dynamic_bg_settings', $_POST['ailey_dynamic_bg_settings']);
add_action('admin_notices', function() {
echo '<div class="notice notice-success is-dismissible"><p>Settings saved!</p></div>';
});
}
?>
<div class="wrap">
<h1>Dynamic Background Settings</h1>
<form method="post" action="">
<table class="form-table">
<tr>
<th><label for="background_color">Background Color</label></th>
<td>
<input type="color" name="ailey_dynamic_bg_settings[background_color]" id="background_color" value="<?php echo esc_attr($settings['background_color']); ?>">
</td>
</tr>
<tr>
<th><label for="primary_color">Primary Color</label></th>
<td>
<input type="color" name="ailey_dynamic_bg_settings[primary_color]" id="primary_color" value="<?php echo esc_attr($settings['primary_color']); ?>">
</td>
</tr>
<tr>
<th><label for="secondary_color">Secondary Color</label></th>
<td>
<input type="color" name="ailey_dynamic_bg_settings[secondary_color]" id="secondary_color" value="<?php echo esc_attr($settings['secondary_color']); ?>">
</td>
</tr>
<tr>
<th><label for="animation">Animation</label></th>
<td>
<select name="ailey_dynamic_bg_settings[animation]" id="animation">
<option value="none" <?php selected($settings['animation'], 'none'); ?>>None</option>
<option value="subtle" <?php selected($settings['animation'], 'subtle'); ?>>Subtle Motion</option>
<option value="vibrant" <?php selected($settings['animation'], 'vibrant'); ?>>Vibrant</option>
</select>
</td>
</tr>
</table>
<?php wp_nonce_field('ailey_dynamic_bg_save'); ?>
<input type="hidden" name="ailey_dynamic_bg_save" value="1">
<p class="submit">
<input type="submit" class="button button-primary" value="Save Settings">
</p>
</form>
</div>
<?php
}
}
// Joomla-specific implementation
if (defined('JPATH_BASE') && file_exists(JPATH_BASE . '/administrator')) {
// Joomla plugin class
class plgSystemAileyDynamicBg extends JPlugin {
public function onAfterRender() {
$app = JFactory::getApplication();
if ($app->isSite()) {
$document = JFactory::getDocument();
$settings = $this->getSettings();
if ($settings) {
$document->addStyleDeclaration(ailey_apply_dynamic_background($settings));
}
}
return true;
}
public function onContentAfterDisplay($content, $section, $params, $page) {
return $content;
}
private function getSettings() {
$db = JFactory::getDbo();
$query = $db->getQuery(true);
$query->select($db->quoteName('*'));
$query->from($db->quoteName('#__extension_options', 'o'));
$query->where($db->quoteName('o.extension_id') . ' = ' . $db->quote($this->get('element')));
$db->setQuery($query);
$options = $db->loadObject();
if (!$options) return null;
return json_decode($options->params, true);
}
public function onAfterInstallPlugin($data) {
$this->installDatabase();
}
private function installDatabase() {
$db = JFactory::getDbo();
$query = $db->getQuery(true);
$query->insert($db->quoteName('#__extension_options'))
->columns($db->quoteName(['extension_id', 'params']))
->values($db->quote($this->get('element')) . ',' . $db->quote(json_encode([
'background_color' => '#ffffff',
'primary_color' => '#000000',
'secondary_color' => '#333333',
'animation' => 'none',
])));
$db->setQuery($query);
$db->execute();
}
}
// Create necessary files for Joomla
if (!file_exists(AILEY_DYNAMIC_BG_PATH . '/joomla/ailey_dynamic_bg.xml')) {
file_put_contents(AILEY_DYNAMIC_BG_PATH . '/joomla/ailey_dynamic_bg.xml', <<<XML
<?xml version="1.0" encoding="utf-8"?>
<extension type="plugin" group="system" method="upgrade">
<name>PLG_SYSTEM_AILEY_DYNAMIC_BG_NAME</name>
<creationDate>2023-10-01</creationDate>
<author>Ailey</author>
<authorEmail>ailey@ailey.dev</authorEmail>
<authorUrl>https://ailey.dev</authorUrl>
<copyright>Copyright (C) 2023 Ailey</copyright>
<license>GNU General Public License version 2 or later</license>
<version>1.0.0</version>
<description>PLG_SYSTEM_AILEY_DYNAMIC_BG_DESCRIPTION</description>
<namespace path="ailey.dev">Ailey\DynamicBg</namespace>
<files>
<folder>ailey_dynamic_bg</folder>
<filename plugin="ailey_dynamic_bg">ailey_dynamic_bg.php</filename>
</files>
<languages>
<language tag="en-GB">ailey_dynamic_bg/en-GB/ailey_dynamic_bg.ini</language>
</languages>
<params>
<param name="background_color" type="text" default="#ffffff" label="Background Color" />
<param name="primary_color" type="text" default="#000000" label="Primary Color" />
<param name="secondary_color" type="text" default="#333333" label="Secondary Color" />
<param name="animation" type="text" default="none" label="Animation" />
</params>
</extension>
XML
);
}
if (!file_exists(AILEY_DYNAMIC_BG_PATH . '/joomla/ailey_dynamic_bg.php')) {
file_put_contents(AILEY_DYNAMIC_BG_PATH . '/joomla/ailey_dynamic_bg.php', <<<PHP
<?php
defined('_JEXEC') or die;
require_once dirname(__FILE__) . '/../../' . basename(__FILE__, '.php') . '.php';
class plgSystemAileyDynamicBg extends JPlugin {
public function onAfterRender() {
\$app = JFactory::getApplication();
if (\$app->isSite()) {
\$document = JFactory::getDocument();
\$settings = \$this->getSettings();
if (\$settings) {
\$document->addStyleDeclaration(ailey_apply_dynamic_background(\$settings));
}
}
return true;
}
public function onContentAfterDisplay(\$content, \$section, \$params, \$page) {
return \$content;
}
private function getSettings() {
\$db = JFactory::getDbo();
\$query = \$db->getQuery(true);
\$query->select(\$db->quoteName('*'));
\$query->from(\$db->quoteName('#__extension_options', 'o'));
\$query->where(\$db->quoteName('o.extension_id') . ' = ' . \$db->quote(\$this->get('element')));
\$db->setQuery(\$query);
\$options = \$db->loadObject
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